Beacon Rebalance


Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)

Tweaks
5 months ago
1.1 - 2.0
21.1K

b Non-recoverable non-crashing error with Updated Picker Dollies

5 months ago

There's a community-updated version of the picker dollies mod [found in this thread)[https://mods.factorio.com/mod/PickerDollies/discussion/6714aedd88b0b17a082d52eb] which works well enough from what I've seen, but when I shift anything that isn't affected by beacons (storage tanks, chests, power poles, combinators, lamps, etc), I get an following error in the chat log, and this happens regardless of whether or not the entity is in range of a beacon, if there are any beacons placed in the world, or if they've been researched at all. It does not happen with entities that can be affected by beacons, or burner entities (only tested stone furnaces for that last one).

The error message reads as follows:

The mod Beacon Rebalance (2.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event wret-beacon-rebalance-mod::Custom event (ID 270)
wret-beacon-rebalance-mod/control.lua:95: attempt to index a nil value
stack traceback:
wret-beacon-rebalance-mod/control.lua:95 in function <wret-beacon-rebalance-mod/control.lua:88>

Which points to "event.moved_entity.get_beacons" if statement in the "picker dolly move" function.

The error doesn't appear to actually be a non-recoverable error, as the beacons and builds using them seem to work fine after.

5 months ago

There's a community-updated version of the picker dollies mod (found in this thread: https://mods.factorio.com/mod/PickerDollies/discussion/6714aedd88b0b17a082d52eb) which works well enough from what I've seen, but when I shift anything that isn't affected by beacons (storage tanks, chests, power poles, combinators, lamps, etc), I get an following error in the chat log, and this happens regardless of whether or not the entity is in range of a beacon, if there are any beacons placed in the world, or if they've been researched at all. It does not happen with entities that can be affected by beacons, or burner entities (only tested stone furnaces for that last one).

The error message reads as follows:

The mod Beacon Rebalance (2.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event wret-beacon-rebalance-mod::Custom event (ID 270)
wret-beacon-rebalance-mod/control.lua:95: attempt to index a nil value
stack traceback:
wret-beacon-rebalance-mod/control.lua:95 in function <wret-beacon-rebalance-mod/control.lua:88>

Which points to "event.moved_entity.get_beacons" if statement in the "picker dolly move" function.

The error doesn't appear to actually be a non-recoverable error, as the beacons and builds using them seem to work fine after.

5 months ago

Didn't mean to post twice, I was trying to edit the first message to fix the broken markdown.

5 months ago

Sigh, as to be expected. Picker Dollies wasn’t updated when I was updating this mod, so I had no way of actually checking compatibility. I’ll look into it

5 months ago
(updated 5 months ago)

Seems hgschmie pushed their fork to the mod portal, if it helps at all. https://mods.factorio.com/mod/even-pickier-dollies

Quick edit: it appears to have solved the issue this thread was about

5 months ago
(updated 5 months ago)

it "solved" it cuz the remote interface name is different in that mod, so nothing was happening. I updated the remote interface name and it errors out...

https://mods.factorio.com/mod/even-pickier-dollies/discussion/671bcaa0112c12566e5a5dd1

luckilly the new beacon prototype options still make an "overload" effect take place, it just doesn't shut down the machines

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