Picker Dollies

by Nexela

Move most placed entities quickly and easily.

Utilities
2 years ago
0.17 - 1.1
53.0K

g 2.0 version?

11 months ago

I really miss this mod!

11 months ago

Same!!!

11 months ago

Same! but I doubt the author still maintains this one :(

11 months ago

Logged in for the first time ever on this forum to give my +1 for this! Awesome mod.

11 months ago

Just like Bankpasje, just logged in to say this, please update the mod, it makes factorio so much more fun!

11 months ago

I also love this mod! I can't live without it! :(

11 months ago

Have you tried just changing the version to 2.0 ?

11 months ago

I did, also updated stdlib to 2.0, fails and so far chatgpt wasn't helpful in resolving it for me :D when I have time I'll have a look again, but since I have 0 zero Factorio modding Knowhow I still hope someone else will fix the picker mods ;)

11 months ago
(updated 10 months ago)

I managed to get this working by replacing global with storage, commenting out the weird _G.script thing in stdlib that didn't exist (which didn't seem to break anything), and replaced game.entity_prototypes with prototypes.entity.

I have no idea what entity.circuit_connected_entities needs to be changed into, so I removed that code too, which does mean that entities connected with a wire can now stretch infinitely, but it's better than nothing...

(just use hgschmie's version below)

10 months ago

I can't play without this mod. Moving entity around, esp. combinators is esential for my file now. Someone send help please T__T

10 months ago

Feel free to grab a working version from https://github.com/hgschmie/factorio-PickerDollies/releases/tag/factorio-2.0-1. You also need https://github.com/hgschmie/Factorio-Stdlib/releases/tag/factorio-2.0-1

Drop both archives into your mod folder; this should give you both stdlib and PickerDollies in version 2.0.0.

10 months ago
(updated 10 months ago)

Feel free to grab a working version from https://github.com/hgschmie/factorio-PickerDollies/releases/tag/factorio-2.0-1. You also need https://github.com/hgschmie/Factorio-Stdlib/releases/tag/factorio-2.0-1

Drop both archives into your mod folder; this should give you both stdlib and PickerDollies in version 2.0.0.

I see. But error occurs when I try to rotate 1x2 combinators. Moving things around is working now ^^
https://prnt.sc/Eo3WmsYP9k9s

10 months ago

@Hgschmie, you are an abolute LEGEND. I can confirm it works on my end. I haven't done exhaustive testing yet but the basics are all in working order. Thanks for sharing!

10 months ago

thanks, will fix the rotation thing tonight. Hopefully there will be official releases soon.

10 months ago

Feel free to grab a working version from https://github.com/hgschmie/factorio-PickerDollies/releases/tag/factorio-2.0-1. You also need https://github.com/hgschmie/Factorio-Stdlib/releases/tag/factorio-2.0-1

Drop both archives into your mod folder; this should give you both stdlib and PickerDollies in version 2.0.0.

I see. But error occurs when I try to rotate 1x2 combinators. Moving things around is working now ^^
https://prnt.sc/Eo3WmsYP9k9s

What combinator were you trying to rotate? I tried some and it did work for me. There is a bunch of changes with the introduction of eight new directions in the stdlib code and I probably missed some.

10 months ago

https://prnt.sc/rsdsVY-Kctnm
https://prnt.sc/Tr10h4g7fdNC
The error pops up at arthrimetic & decider combinators. nothing happen with selector combinator.

10 months ago

https://prnt.sc/rsdsVY-Kctnm
https://prnt.sc/Tr10h4g7fdNC
The error pops up at arthrimetic & decider combinators. nothing happen with selector combinator.

Ok. I'll be honest, I can not reproduce it, those rotate fine for me (and I don't see any error messages neither with the game itself nor under the debugger).

I put a 2.0.1 here: https://github.com/hgschmie/factorio-PickerDollies/releases/tag/factorio-2.0-2 which has some hardening around using the direction variable (basically the mod tries to calculate the next direction from the existing direction but receives a 'nil' value instead of a direction (0, 4, 8 or 12). That is the error but it is not clear to me how that could happen. I tried with the 2.0.10 experimental release from today. Let me know if that works better/different for you.

10 months ago

plz update to 2.0

10 months ago

From what I understand a similar feature was added to 2.0?

https://factorio.com/blog/post/fff-402

10 months ago

Feel free to grab a working version from https://github.com/hgschmie/factorio-PickerDollies/releases/tag/factorio-2.0-1. You also need https://github.com/hgschmie/Factorio-Stdlib/releases/tag/factorio-2.0-1

Drop both archives into your mod folder; this should give you both stdlib and PickerDollies in version 2.0.0.

Care to put this up officially on mods.factorio.com ?

10 months ago

I created a fork here that does not need stdlib and should work with 2.0: https://mods.factorio.com/mod/even-pickier-dollies

there are a bunch of rough edges and I will work on those. It works for me with my current game.

10 months ago

Little issue in hgschmie's version: if move a tank of fluid with the new version, it empties the tank, which is exactly the reason why I wanted to use picker dollies to move it (same thing for pipes).

Luckily, Factorio 2 doesn't seem to make you lose any fluid, if the fluid network has enough room (so you can build a new tank at one end, and remove the old tank without losing any fluid now, this used to only work if the tanks were directly connected).

From what I understand a similar feature was added to 2.0?

https://factorio.com/blog/post/fff-402

That's only for preserving the wire connections, it doesn't work for contents (when you want to move a chest, machine, or tank).

10 months ago

Little issue in hgschmie's version: if move a tank of fluid with the new version, it empties the tank, which is exactly the reason why I wanted to use picker dollies to move it (same thing for pipes).

Luckily, Factorio 2 doesn't seem to make you lose any fluid, if the fluid network has enough room (so you can build a new tank at one end, and remove the old tank without losing any fluid now, this used to only work if the tanks were directly connected).

From what I understand a similar feature was added to 2.0?

https://factorio.com/blog/post/fff-402

That's only for preserving the wire connections, it doesn't work for contents (when you want to move a chest, machine, or tank).

Thanks. Will check.

10 months ago

Could I request that y'all take discussion of the fork to the fork's discussion page?

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