Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.3 Date: 27. 10. 2024 Changes: - Fix issue with captured biter spawners. - Update to RU locale. - Added remote interfaces for beacon whitelisting. - Even Pickier Dollies compatibility.
Version: 2.0.2 Date: 25. 10. 2024 Changes: - Added better space age compatibilty. - Added Russian locale (credit: eugenikus8). - Tried Even Pickier Dollies compact but it seems broken on their end.
Version: 2.0.1 Date: 22. 10. 2024 Changes: - Changed the overload setting to default on, to prevent confusion. Bugfixes: - Fix mispelt property causing beacons of different types to not disable eachother.
Version: 2.0.0 Date: 22. 10. 2024 Changes: - Update for Factorio 2.0 - Space Age compatibility patch soon (tm).
Version: 1.0.15 Date: 11. 01. 2023 Bugfixes: - Fix issue with overload script not looking at moved machines when using picker dollies. Changes: - Increased crafting time of beacons mk. 2 and 3
Version: 1.0.14 Date: 17. 05. 2022 Bugfixes: - Fix issue with disabling beacons mk. 2 and mk. 3
Version: 1.0.13 Date: 30. 04. 2022 Bugfixes: - Fix low res sprites being wrong. Updates: - New setting for using the new vanilla sprite for the beacon mk. 1.
Version: 1.0.12 Date: 28. 04. 2022 Updates: - MFW when this is the 32453456234th bugfix that has to do with lua assigning 0 to an empty table value.
Version: 1.0.11 Date: 19. 03. 2022 Updates: - Silly oversight in Bob's compatibility fixed.
Version: 1.0.10 Date: 13. 03. 2022 Updates: - SeaBlock/Bob's compatibility. - Bob's beacons are disabled by default, but there's a setting which lets you turn them on. (they won't get removed from savegames which have already unlocked them.) - If you do turn on Bob's beacons, there is also a setting to make them more in-line with Rebalance's, well, balance. - Moved some files around and changed a bit of the mod structure to be a little less of a pain in the future. - Changed power draw of K2's singularity beacon, to be in line with the other beacons. (power effeciency is in between beacon mk2 and beacon mk3) - Also changed power draw of FE+ beacons for the same reasons.
Version: 1.0.9 Date: 18. 02. 2022 Updates: - Picker dollies compatibility.
Version: 1.0.8 Date: 09. 02. 2022 Updates: - Apparently machines without module slots *can* be affected by beacons. Well, at least they can't cheat the beacon limits anymore. (again).
Version: 1.0.7 Date: 08. 02. 2022 Updates: - Apparently machines without module slots *can* be affected by beacons. Well, at least they can't cheat the beacon limits anymore.
Version: 1.0.6 Date: 04. 02. 2022 Updates: - Fixed goofy mistake on my part. Won't crash with K2 if you turn off beacon 3's.
Version: 1.0.5 Date: 24. 01. 2022 Updates: - Fixed issue with the option to disable the advanced radar in K2. - Added setting for rebalancing K2's Singularity Beacon. - Added settings for FE+ beacons compatibility, so you can turn them on if you want to.
Version: 1.0.4 Date: 23. 01. 2022 Updates: - Added K2 version of beacon recipes, better tech tree integration.
Version: 1.0.3 Date: 23. 01. 2022 Updates: - K2 and FE+ modules compatibility. K2's Singularity Beacon now has 15 slots, and FE+ modules' beacons are disabled. They will still be accessbile in savegames which have already researched them, though.
Version: 1.0.2 Date: 14. 08. 2021 Bugfix: - Unwanted "number" types now become empty tables, to fix bugs.
Version: 1.0.1 Date: 14. 08. 2021 Bugfix: - Scripts now checks to make sure entities are valid, for those times when you place and delete entities in the same tick. (cough IR2 cough) Update: - Moved Classic Beacon files into the mod itself, and added blank sprites for the module visualization for when mods are looking for those. (cough editor extensions cough) - Fixed mk2 and mk3 shadows. - Removed Classic Beacon as a dependency (cuz, y'know, I integrated it) - Added some mods to the incompatibilities list that would likely cause issues if installed simultaneously.
Version: 1.0.0 - First public release Date: 28. 07. 2021 Changes: - Initial release.