Wire Lamps


Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power

Content
3 days ago
2.0
174
Environment Power

Changelog

Version: 0.1.82
Date: 2026-03-24
  Fixes:
    - Added missing locale entries for runtime mod settings `wire-lamps-count` and `wire-lamps-light-size`.
Version: 0.1.81
Date: 2026-03-07
  Changes:
    - Changelog format cleanup release.
    - Repackaged the mod as version 0.1.81 without gameplay changes.
Version: 0.1.8
Date: 2026-02-24
  Fixes:
    - Wire lamps now use a void energy source and no longer require electric coverage, so lamps in the middle of long spans do not flicker.
Version: 0.1.7
Date: 2026-02-24
  Optimizations:
    - Rebuild is now triggered only for electric-pole fallback events instead of every entity death or mining event.
    - Added a small rebuild debounce to merge bursts of events into one rebuild.
  Changes:
    - Shortcut toggle state now syncs for all players and on player join or creation.
  Packaging:
    - Removed macOS metadata files from the release archive.
Version: 0.1.6
Date: 2026-02-24
  Fixes:
    - Lamps now align correctly to the wire.
    - Removing an electric pole now also removes the lamps.
Version: 0.1.5
Date: 2026-02-24
  Fixes:
    - Bug fixes.
Version: 0.1.4
Date: 2026-02-24
  Fixes:
    - Bug fixes.
Version: 0.1.3
Date: 2026-02-24
  Changes:
    - Added red and green wire connections.