Winter is Coming


Not just a visual winter, and not a Aquilo-style freeze - dynamic seasons come to Nauvis with moving snow and thaw fronts, freezing lakes, increased factory energy consumption, heating, and mineable ice

Content
a day ago
2.0 - 2.1
418
Environment Mining Power

b In Remote View not working fast-replace construction

15 days ago
(updated 15 days ago)

Attempting to build the same type of building over an existing one in map mode does not result in a replacement. Playing with Krastorio 2

14 days ago

Thanks for the report!
I think I've fixed this issue, but I haven't tested it with Krastorio 2 yet

13 days ago

Thanks for the report!
I think I've fixed this issue, but I haven't tested it with Krastorio 2 yet

The replacement issue has been partially resolved; however, when upgrading—say, a yellow belt to another yellow belt—it still prompts for an upgrade. I suspect the problem is likely related to Krastorio 2, as some buildings don't function fully (for example, the advanced lab cannot use space science packs) because both mods are trying to overwrite building parameters. I appreciate the altered building mechanics during winter and am generally grateful for the seasons mod, but unfortunately, it doesn't work with Krastorio 2. I also noticed that the upgrade planner shows three identical types of buildings.

11 days ago

I hadn’t given compatibility with other mods enough attention initially, and your feedback helped expose those gaps.

The “yellow belt → yellow belt” upgrade happened because the mod uses separate internal prototypes for the original, summer, and winter versions. I’ve now prevented upgrades that merely replace a building or belt with another seasonal version of itself.

The three identical entries in the upgrade planner came from those same prototypes. Their seasonal variants are now in a separate group at the end of the selection list. They still exist internally, but should be much less intrusive.

I’ve also added winter penalties and size-based heating requirements for supported Krastorio 2 production buildings. Another compatibility issue affected K2’s mining restrictions when drills were replaced; that has been fixed, along with preserving robot upgrade and deconstruction orders during seasonal changes.

Now it looks like the mods can work together; the problems you found needed fixes on my side. Thanks again for helping me improve the compatibility.

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