Not just a visual winter, and not a Aquilo-style freeze - dynamic seasons come to Nauvis with moving snow and thaw fronts, freezing lakes, increased factory energy consumption, heating, and mineable ice
Mods introducing new content into the game.
Version: 1.2.2
Date: 2026-10-30
Changes:
- Replaced the debug setting with the /wic debug command.
- Offshore pumps can now be placed on snow-covered shallow water and mud.
- Shallow water and mud now keep their original tiles in summer and are covered with snow in winter; heating opens water only at pump intakes.
- Buildings flooded by offshore pumps now die instead of disappearing silently.
Bugfixes:
- Preserved Crash Site buildings when upgrading from versions before 1.2.0.
Version: 1.2.1
Date: 2026-10-25
Bugfixes:
- Preserved water beneath existing paving and foundations when adding the mod to a save
Features:
- Added /wic-uninstall to prepare saves before removing the mod. Wait for the completion message, then save the game and disable the mod.
Compatibility:
- Older versions of Dynamic Rain can now be used together with this mod; winter weather control requires Dynamic Rain 1.1.1 or later.
- Removed the minimum Area Heating Tower version requirement; older versions use the game's normal tile heating updates.
Version: 1.2.0
Date: 2026-10-22
Features:
- Added mild, cold and severe winters, an introductory season schedule and random seasons afterward
- Added a season forecast with a countdown, winter effects and preparation tips, plus a chat warning before winter
- Added blinking warning icons and silent map alerts for blocked offshore pumps
Compatibility:
- Improved compatibility with other mods when buildings freeze or thaw
- Rain and thunderstorms from Dynamic Rain now stop during winter
Bugfixes:
- Fixed freezing and thawing of terrain, landfill and paving
- Fixed fish escaping seasonal freezing, including fish released by players
Version: 1.1.4
Date: 2026-10-15
Features:
- Added an ice spoil time setting in minutes: 20 by default, or 0 to disable spoilage. Applies to ice everywhere.
Optimizations:
- Improved performance and reduced lag spikes
- Added an option to spread tile updates over time to reduce lag spikes when Area Heating Tower coverage changes.
Version: 1.1.3
Date: 2026-10-10
Compatibility:
- Improved Krastorio 2 compatibility: supported production buildings now receive winter penalties and require heating based on their size.
Changes:
- Moved seasonal building variants to a separate group at the end of selection lists.
- Extra seasonal upgrade rules no longer clutter stored planners or their settings.
Bugfixes:
- Prevented unnecessary upgrades between seasonal versions of the same building or belt.
- Preserved robot deconstruction orders during season changes.
- Fixed a crash when holding a blueprint book with no selected blueprint.
Version: 1.1.2
Date: 2026-10-09
Features:
- Added optional snow drifts on snow terrain, light snow decals on snow and ice, and medium, small and tiny lithium ice formations only on smooth and rough ice.
- Spring removes winter decorations immediately in the converted tile areas, without decorative collision checks.
- Winter decorations retain their original collision boxes.
- Snow decorations use the decorative layer and grow through rail paths, like snow-covered grass in Space Is Fake.
Optimizations:
- Reduced lag spikes during season changes.
Bugfixes:
- Preserved robot upgrade orders when buildings freeze or thaw.
- Fixed configured upgrade planners skipping seasonal building variants.
Version: 1.1.1
Date: 2026-10-08
Features:
- Setting heating cost to 0 applies winter penalties without heating compensation.
- With winter penalties disabled, buildings freeze behind the winter front and require heat, like on Aquilo.
- Setting both winter penalties and heating cost to 0 disables building heating and winter effects.
Bugfixes:
- Fixed loading existing saves crash
- Fixed fast replacement of seasonal buildings from Remote View.
Version: 1.1.0
Date: 2026-10-07
Features:
- Winter now bites into Nauvis production: after the snow front passes, unheated machines work 30% slower and consume 75% more energy by default.
- Heating with heat pipes cancels both winter penalties. Heating costs scale with each machine's native heating_energy on Aquilo (33% by default), so central heating can be more economical than running a cold factory.
- Mine frozen lakes for ice and open water access for offshore pumps. Each tile yields 10 ice; collected ice spoils and disappears after 20 minutes.
- Melt ice into water in chemical plants as soon as oil processing is researched.
Changes:
- Default seasons now give you 3 hours of summer to prepare for 1 hour of winter. Existing saves keep their season settings.
- Added Russian translations for mod settings.
Bugfixes:
- Heated ground and paving now thaw into their matching original tiles and freeze back when they cool
- Fixed borders between frozen and thawed landfill.
Compatibility:
- Requires Factorio 2.1.13 or newer.
Version: 1.0.0
Date: 2026-09-07
Compatibility:
- Updated the mod for Factorio 2.1.
Version: 0.3.1
Date: 2026-05-25
Bugfixes:
- Fixed snow front restart after saving during freezing and then changing startup settings
- Fixed season forcing command so it schedules the next opposite season from the actual map state
- Fixed active snow fronts being interrupted by calendar season changes
Compatibility:
- Added compatibility for Dirt Path
Version: 0.3.0
Date: 2026-04-26
Changes:
- Reworked frozen tile handling and seasonal tile replacement logic
- Frozen variants for supported tiles are now created automatically
- Old saves may work incorrectly because of the tiles change in this version
Compatibility:
- Added compatibility for Wood Floors
Features:
- Added a debug option for troubleshooting
Version: 0.2.4
Date: 2026-04-25
Changes:
- Improved snow and ice smoothing so chunk updates are not applied while visible to players
Bugfixes:
- Fixed season status transitions when freezing and thawing finish
- Fixed fish collision behavior when water freezes into ice
Version: 0.2.3
Date: 2026-04-24
Changes:
- Reworked season settings to use hours instead of raw ticks
- Snow front speed is now shown in m/s
- Improved setting names, descriptions, and ordering
Features:
- Added /wic-next-season-in-minutes <minutes> admin command to force-set time until the next season
Version: 0.2.2
Date: 2026-04-21
Compatibility:
- Added support for Dredgeworks, Cargo Ships, AAI Vehicles: Ironclad
Version: 0.2.1
Date: 2026-01-13
Bugfixes:
- Fixed radar settings
Version: 0.2.0
Date: 2026-01-01
Features:
- Snow fronts disrupt radar operation, hiding previously revealed map areas
Version: 0.1.1
Date: 2025-12-31
Changes:
- You can't catch fish under the ice
Version: 0.1.0
Date: 2025-12-29
Changes:
- Initial release