Winter Is Coming


Adds dynamic winter - summer cycles with a moving cold snow front that gradually freezes and thaws the map. Turns natural bodies of water into ice and back. And a Christmas tree as a bonus :)

Content
6 days ago
2.0 - 2.1
331
Environment

g Question About Applying to Saves.

3 months ago
(updated 3 months ago)

Hey Valertron,

I have been running a medium size long play save with a few friends and of course they noticed your really freaking cool concept of a mod. They want me to install it in our world. Now naturally we are about 1000 hours into this longplay and None of em Want to restart. So. My Question is this.

If we installed on an existing save What kind of detriments would we see? Short of of course issues with boats on frozen ice and the like that I know we are going to have to deal with and adapt to.

I noticed your system works on tile based framework is that the crux of the issue that some modded tiles (not that we have any really asides from Dectorio and we use them sparingly for outdoor stuff) Will wig out during updates or is their more under the hood that could be impacted?

Some insight would be awesome if you can provide it Would be neat to use your mod but worst case scenario it would be good to have something solid to tell the boys No with if your certain this will wreak our crap in. Or as the middle ground it would give me the confidence to backup a save and give it a try anyways.

a month ago
(updated 15 days ago)

Hey Hawkeye. Sorry for the late reply.

I don't see anything that should randomly corrupt the save file or rewrite the normal factory state.
A few things to keep in mind:

  • When the mod is added to an existing save, it records every generated Nauvis chunk in a single tick. This can cause a substantial pause on the first load and will increase the save file size
  • I haven't tested it with Dectorio, but I have tested it with other mods that add placeable tiles, such as Wood Walls and Floors and Lignumis. So I expect Dectorio to work fine as well
  • If you have other mods that also modify terrain, I can't guarantee that everything will work correctly. If another mod calls surface.set_tiles without raise_event = true, my warm-terrain snapshot can become stale and may later overwrite those terrain changes
  • Unsupported entities built on water can potentially be removed when water freezes or thaws. I have explicit handling for Cargo Ships, Dredgeworks, and AAI Ironclad, so they can continue moving on ice. But I can't guarantee compatibility with every boat, offshore-resource, or floating-structure mod

So the worst-case scenarios I can think of are:

  • unexpected removal of some entities on water or ice
  • getting stuck with permanent winter because of some bug - although I've never seen that happen :)
  • a crash caused by an unknown bug

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