Several things.
-My "Warp Zone" count is stuck at 37, but alerts say we are around warpzone 50 or so. Not sure what that is about.
-The Startup settings for starting with initial techs unlock don't work for an existing game. Additionally, it seems to prevent missions from showing up.
I am not sure why that is in Startup, because it doesn't appear to modify the techs. Why not in Map?
-What exactly determines how long warps take? I kinda liked the shorter countdowns, and at this point, we have to pretty much hit the warp button as soon as we arrive now. I don't want to go messing with the settings without understanding them.
-Do biters get stronger on each world, because the evolution factor seems to start at 5% now, instead of 0%. I thought it would be a fresh world each time, but your warp reactor's exponential growth would cause them to evolve quicker as you stayed longer and longer at each world.
-Why is Cold/Explosive Biters required? I don't much mind it, but it seems like it should be optional.
-Does the initial lab explode as soon as you do a single project, or just on researching labs? And why isn't labs a requirement for all other techs, or at least all other starting techs?
-On using the "Cheat" command on starting a new game, the following error occurs.
https://pastebin.com/tH6f0YfR - Error
https://pastebin.com/0d5wVe3t - Modlist.