This mod is an expansion for Warptorio 2. DON'T PANIC! Adds missions on the planets you visit, required to unlock technologies. Also adds some big Bosses, more planets, and a loyal robotic companion.
Mods introducing new content into the game.
Version: 1.2.1 Compatibility: - Made initial repaired lab compatible with k2 basic tech card, coal powered
Version: 1.2.0 Changes: - Added 2 new planet images (from friday facts) - Better escort droid follow behavior
Version: 1.1.99 Bugfixes: - Fixed crash on first warp with broken lab.
Version: 1.1.98 Changes: - Add AAI Industry items to random missions.
Version: 1.1.97 Changes: - Improve compatibility with AAI Industry (make initial lab a burner, unlock burner labs instead).
Version: 1.1.96 Changes: - Improve compatibility with Wire Shortcuts, replacing red/green wire with constant combinators in recipes.
Version: 1.1.95 Bugfixes: - Fix the entity name for the "broken machine" quest.
Version: 1.1.94 Changes: - Improves compatibility for the first "broken lab" quest (tested with BZ, Bob's, Angel's, pY). - Takes over compatibility management with BZ. - Set filters/limits on the inventory for the initial broken lab. - Cap broken lab requests to the stack size for each item to avoid soft-locks. - Refund unused items in the broken lab repair.
Version: 1.1.93 Bugfixes: - Fixed a mess I did with "util" required lib, that could break other mods on load. Thanks BicycleEater Changes: - Added Arachnids_enemy as optional mod dependency. When installed, adds arachnid bosses
Version: 1.1.92 Changes: - New mod required mod: toxic biters - Added new modded enemy bosses
Version: 1.1.91 Bugfixes: - Fixed turret prepare time setting
Version: 1.1.90 Changes: - Built turret now shows a progression render for activation delay - Changed default warptorio setting for logistic chest to "logistic-chest-passive-provider" - Added 2 new planet images
Version: 1.1.89 Changes: - raise error if started with limited map size - open player map when clicked a charted POI - Marvin will build entities if he has the required items in its trunk (after level 2)
Version: 1.1.88 Bugfixes: - Fixed some reported crashes
Version: 1.1.87 Bugfixes: - Fixed car hitting the companion's invisible leg Changes: - Added belt immunity to mission car
Version: 1.1.86 Bugfixes: - Fixed player dying on other mod surfaces when warping
Version: 1.1.85 Bugfixes: - Fixed ship camera ability not unlocking ship abilities gui tab
Version: 1.1.84 Bugfixes: - Fixed a reported crash on creating a mother boss, when disabled on explosive or cold biters mods
Version: 1.1.83 Bugfixes: - Fixed compatibility with Artisanal Reskins Changes: - PNG size optimized
Version: 1.1.82 Bugfixes: - Added big humanoid bosses - Fixed a crash on if disabled human enemies on mod options
Version: 1.1.81 Changes: - New warpship technology: linked chests, which share the same inventory over any distance. Each technology level allows one more pair of chests to be build.
Version: 1.1.78 Changes: - As the accelerator ability from the base mod is not working, added a new one here (reduces warp time by half)
Version: 1.1.77 Changes: - Added new rpg potion as loot - If you die on the platform, you will respawn on the factory floor
Version: 1.1.76 Changes: - Added new ship ability (release a powerfull shock bomb on platform to harm that harms enemies only) - As the stabilizer ability from the base mod is not working, added a new one here (resets evolution and clears pollution)
Version: 1.1.75 Changes: - Added new rpg potions to boss loot (if RPGsystem is installed) - Players left behind on warp are now killed - If a player disconnects just before warp to join again safely, he will be warped back... and die... - Marvin will produce science inside its trunk
Version: 1.1.74 Changes: - New ship icons on buttons and technologies - Some new planet images - New technology to install a camera on the ship platform, so you can see what is going on there - Added human enemies (they are very hard and heavily armed, so if you wish, you may disable on mod options)
Version: 1.1.73 Bugfixes: - Fixed a reported crash on ship scan
Version: 1.1.72 Changes: - Now we may have more missions per planet - Added mod option to set the max number of missions per planet (default 4) - Unexpected warp event now warns players with a counter above the head... so many lives were lost...
Version: 1.1.71 Bugfixes: - Fixed missing recipe for fast steel smelting on the special furnace Changes: - Changed unexpected warp to be controlled by this expansion again, to avoid instant warp - Elevator now works on hazzard tiles, if near ship center
Version: 1.1.70 Bugfixes: - Fixed a reported crash on warp (temperature check)
Version: 1.1.69 Changes: - Warp mission car/tank dying explosion is now a muni nuke - Teleporting a warp mission car/tank will make it go boom - When warp battery and button jumps off, camera will stay with it for 10 seconds only - Escort Droid will only attract enemies after leaving the platform
Version: 1.1.68 Bugfixes: - Fixed small atomic explosion Changes: - If a player is left behind and try to use an elevator button on a left platform, he will explode - Disabled the new warptorio toolbar technolgy, as it is already present on this expansion
Version: 1.1.67 Compatibility: - Added compatibility for "RampantArsenal" mod, as it was preventing Marvin's technology missions Bugfixes: - Fixed Marvin technolgy icon Changes: - Added new fast furnace special loot on marvin missions
Version: 1.1.66 Bugfixes: - Fixed a reported crash with lab research Changes: - Added "warptorio-warpspider" as a locked mission - Added catalysts to mod ores recipes
Version: 1.1.65 Bugfixes: - Fixed a crash with CTRL+E on Marvin
Version: 1.1.64 Bugfixes: - Fixed a crash related to "tanks" renamed technology - Fixed some typos
Version: 1.1.63 Changes: - Updated for game version 1.1 - Marvin hardware upgrade: the little fella is now a nice flying robot with trunk and equipment grid
Version: 1.0.62 Bugfixes: - Fixed a crash related to cameras
Version: 1.0.61 Compatibility: - Fixed load error with boblogistics mod Release: - v1.0 release
Version: 0.18.60 Bugfixes: - Fixed load error with the new factorio version (18.41) Changes: - Camera updated, with zooming in and out - Re enabled unexpected warp event - Added surfaces to gps tags
Version: 0.18.59 Bugfixes: - Fixed load error with the new factorio version (18.31)
Version: 0.18.58 Bugfixes: - Fixed a crash when launching a rocket on a planet with no biters
Version: 0.18.57 Bugfixes: - Fixed "Requesting Silo Location" button on Marvin panel
Version: 0.18.56 Bugfixes: - Fixed worm invasion creating bosses
Version: 0.18.55 Changes: - Made compatible with game version 18.25 - Temporary disabled the unexpected warp event
Version: 0.18.54 Changes: - New mod options: Bosses damage and resistances Multipliers - Added new lobster bosses if Armoured Biters mod is installed
Version: 0.18.53 Changes: - Replaced portal graphics
Version: 0.18.52 Bugfixes: - Fixed gui tab pane not showing tabs properly Changes: - Now for Marvin to detect a Silo Location, it requires a Dimensional Crystal, built with special rare ores. - Added custom item storage tracking to the ship storage panel. - Raised bosses damages again
Version: 0.18.51 Bugfixes: - Fixed a problem on locking technologies Changes: - Added mod option to make an acomplished mission unlocks 2 technologies, for a faster game - Raised bosses damages
Version: 0.18.50 Changes: - Made compatible with the new warptorio2 version - New planet pack required:planetorio_expansion_planets. You may remove the old ones. - Raised Marvin's HP and damage
Version: 0.18.48 Bugfixes: - Fixed a desync problem
Version: 0.18.47 Changes: - Added custom key CTRL+E to call droids (Marvin and Escort Droid) - New remote call: "spawn_a_new_mission" - Reduced planet starting evolution a bit - Reduced some missions distances a bit
Version: 0.18.46 Release: - v18 release
Version: 0.0.46 Changes: - Added some icons to alert messages - Reduced the rate of fast evolution planet event - Getting a mission now prioritizes the cheapest technologies
Version: 0.0.45 Changes: - Difficulty on bosses and evolution is now based on ship reconstruction progress, not on warp zone anymore
Version: 0.0.44 Bugfixes: - Fixed marvin construction button (personal laser defense) that was not working Changes: - Raised escort droid health to 400
Version: 0.0.43 Changes: - Fixed a potential crash when building rocket-silo ghost - Added incompatibility flag with biter_factions
Version: 0.0.42 Changes: - First broken lab will drop stocked science kits when it explodes - Reduced time for worm attack event to start after the first alert message - Added biters to worm attack events - Added interface for calling a worm attack event - Reduced chance of the unexpected warp event, and added a mod option to turn it off
Version: 0.0.41 Changes: - Added new malfunction event: unexpected warp procedure initialization! Each reactor reassembly technology researched reduces the chance - Added interface for calling some events Bugfixes: - Unlocked unresearched missions being locked again after game updates
Version: 0.0.40 Changes: - Removed warp tank resistances (harvester missions) - Portal teleporter recaller now working on ship panel - New mod option: Boss HP multiplier - Reduced bosses speed Bugfixes: - Fixed missing localization string - Fixed a mission typo
Version: 0.0.39 Changes: - Fixed bosses resistances and made those values visible - Biter bosses now have area damage, with a nice hit ground effect - Raised escort droid HP
Version: 0.0.38 Changes: - Using new "Stabilizer" ability warptorio event - Added some weakness to bosses - Marvin's head is now craftable after its first technology
Version: 0.0.37 Changes: - Choosing a mission is now more random.
Version: 0.0.36 Bugfixes: - Fixed a reported crash on warp (again)
Version: 0.0.35 Bugfixes: - Fixed a reported crash on warp
Version: 0.0.34 Bugfixes: - Fixed Marvin mission crashing (again)
Version: 0.0.33 Changes: - Changed the icons of some ship technologies - Built turrets now requires 5 seconds to be activated. You can disable/change this feature in mod options. Bugfixes: - Fixed Marvin mission crashing - Fixed a Marvin speech typo
Version: 0.0.32 Changes: - Added another mod option to unlock a number of technologies by type Bugfixes: - changed the code for locking technologies to avoid a reported bug
Version: 0.0.31 Changes: - Reduced required time for a second mission on a planet: from 40 to 30 mins. - Defend well you Rocket Silo: biters don't like it... - New technology required to show harvesters recaller panel. - Reworked gui panels - New ship info panel to show progress on warp reactor reassembly - Energy leak problem now drains more energy Bugfixes: - Fixed Marvin mission skipping some required items.
Version: 0.0.30 Changes: - Adjusted a few technologies dependencies to match missions. - New Marvin quest type added to unlock some late technologies, including Rocket-Silo. - Rocket-Silo can only be built with Marvin nearby, and where it says so. Request It a location in its panel. - Added 3 new rare ores, that spawns on specific planets. Requires a new technology. - These new ores will be required to create special modules and a capsule to reassembly your warp ship and unlock the final warptorio technology. - Reduced chances to have bosses.
Version: 0.0.29 Changes: - The escort droid is not repairable - More chances to have bosses - More chances to have Marvin's quest - Warp rail technologies are not part of the missions anymore - Reduced required time for factory floor first mission Bugfixes: - No more Marvin fixing itself - Fixed Marvin beam attack range
Version: 0.0.28 Changes: - Added some mod options to unlock the first initial warp technologies. - "Stabilizer" is a very unstable technology, so using it have a small chance to cause some collateral problems to the ship. Bugfixes: - fixed a missing technology localization string
Version: 0.0.27 Changes: - "Stabilizer" ship button is a powerfull feature that weakens all aliens. To release this energy, activating it will now drain all the energy of the ship. Use with caution! - If warp button is not recovered when it jumps off, next planet will have the same problem. - Added platform teleport gate to the ship panel - Added storage information to the ship panel - Added 3 technologies to unlock the ship panel information tabs
Version: 0.0.26 Bugfixes: - Fixed a crash with Marvin repair
Version: 0.0.25 Changes: - Elevators can now be used anywhere on the gray platform tile - Added to the elevator ship panel a way to get the harvesters items - Changed harvesters icons a bit to distinguish left from right
Version: 0.0.24 Changes: - Added more bosses (worms and a huge spawner) - Added some loot to bosses.
Version: 0.0.23 Changes: - Added a bunch of warptorio technologies to be unlocked by missions Bugfixes: - Fixed ship elevator gui crash
Version: 0.0.22 Changes: - Added new type of mission that only Marvin can do to recover special loot items Bugfixes: - fixed some missing localization strings
Version: 0.0.21 Changes: - Marvin is a bit better (HP, resistances, attacks) - Changed some texts to be more clear on what the mission will benefit the ship if accomplished - Added more text info to Marvin technologies, to show which abilities will be upgraded - Added ship warp elevator: you can click a floor in the ship info panel to go there Bugfixes: - Prevent mission entities to be spawned near the platform
Version: 0.0.20 Changes: - Added ship energy information panel - Added a "portal effect" to the stairs and teleport gates
Version: 0.0.19 Changes: - Made a new "polluted" planet to replace the default one. The previous is now named "evolution"
Version: 0.0.18 Changes: - Added another required planet pack as mod dependency. Adds 7 new exotic planets. - Changed planet natives calculation
Version: 0.0.17 Changes: - Added another improbability event
Version: 0.0.16 Bugfixes: - Fixed boss appearing too soon after warp
Version: 0.0.15 Changes: - Marvin's Head upgrade: can now produce science according to its level. Just make sure to lock him in some cage, or he will drop science everywhere! - Added a few speech bubbles to Marvin - Bosses rework
Version: 0.0.14 Bugfixes: - Killing bosses does not unlock platform technologies anymore
Version: 0.0.13 Changes: - Raised Marvin's HP to 1K - Reducend the chance of a planet having a second mission - Added a new planet: The wet world
Version: 0.0.12 Bugfixes: - removed a debug text
Version: 0.0.11 Changes: - Made compatible with the warptorio v 1.0.3 - Added a new planet: The Great Evolution! Where biters evolve very fast. - Replace the "polluted" warptorio default planet with the new one, until a crash is fixed. This is temporary.
Version: 0.0.10 Changes: - Changed platform missions to the new escort missions - Bosses are still placed sometimes, but not related to missions anymore - Marvin can repair entities if in level 2+ - Marvin has a chance to be in a bad mood, so it will not receive orders, except move - Tweaked some Marvin technologies
Version: 0.0.9 Changes: - Don't Panic! Added the robot Marvin, a loyal companion, when in a good mood. - Added 5 missions to unlock Marvin related technologies. - Planets may have a second mission, if you stay long enough. - Energy missions require more energy. Bugfixes: - Fixed a reported gui crash
Version: 0.0.8 Changes: - Added local time on plant info panel Bugfixes: - Some small fixes
Version: 0.0.6 Bugfixes: - Added another improbability event: energy generator jumps off
Version: 0.0.5 Bugfixes: - Fixed easy boss appearing on mid games
Version: 0.0.4 Changes: - Locked more techs over harvesters, that now depends on missions
Version: 0.0.3 Changes: - Mission probabilities changed a bit - Added the first improbability event: a button jumps off - Added ship scan sound - Uncharted planet now has random planet images Bugfixes: - Fixed bosses where disappearing
Version: 0.0.2 Bugfixes: - Fixed some crashes - Fixed chosen mission was always the same
Version: 0.0.1 Date: 13.9.2019 Info: - Initial release: Don't Panic!