Warptorio2 Expansion


This mod is an expansion for Warptorio 2. DON'T PANIC! Adds missions on the planets you visit, required to unlock technologies. Also adds some big Bosses, more planets, and a loyal robotic companion.

Content
20 days ago
0.17 - 1.1
8.79K
Environment

Changelog

Version: 1.2.0
  Changes:
    - Added 2 new planet images (from friday facts)
    - Better escort droid follow behavior
Version: 1.1.99
  Bugfixes:
    - Fixed crash on first warp with broken lab.
Version: 1.1.98
  Changes:
    - Add AAI Industry items to random missions.
Version: 1.1.97
  Changes:
    - Improve compatibility with AAI Industry (make initial lab a burner, unlock burner labs instead).
Version: 1.1.96
  Changes:
    - Improve compatibility with Wire Shortcuts, replacing red/green wire with constant combinators in recipes.
Version: 1.1.95
  Bugfixes:
    - Fix the entity name for the "broken machine" quest.
Version: 1.1.94
  Changes:
    - Improves compatibility for the first "broken lab" quest (tested with BZ, Bob's, Angel's, pY).
    - Takes over compatibility management with BZ.
    - Set filters/limits on the inventory for the initial broken lab.
    - Cap broken lab requests to the stack size for each item to avoid soft-locks.
    - Refund unused items in the broken lab repair.
Version: 1.1.93
  Bugfixes:
    - Fixed a mess I did with "util" required lib, that could break other mods on load. Thanks BicycleEater 
  Changes:
    - Added Arachnids_enemy as optional mod dependency. When installed, adds arachnid bosses
Version: 1.1.92
  Changes:
    - New mod required mod: toxic biters
    - Added new modded enemy bosses
Version: 1.1.91
  Bugfixes:
    - Fixed turret prepare time setting
Version: 1.1.90
  Changes:
    - Built turret now shows a progression render for activation delay
    - Changed default warptorio setting for logistic chest to "logistic-chest-passive-provider"
    - Added 2 new planet images
Version: 1.1.89
  Changes:
    - raise error if started with limited map size
    - open player map when clicked a charted POI
    - Marvin will build entities if he has the required items in its trunk (after level 2)
Version: 1.1.88
  Bugfixes:
    - Fixed some reported crashes
Version: 1.1.87
  Bugfixes:
    - Fixed car hitting the companion's invisible leg
  Changes:
    - Added belt immunity to mission car
Version: 1.1.86
  Bugfixes:
    - Fixed player dying on other mod surfaces when warping
Version: 1.1.85
  Bugfixes:
    - Fixed ship camera ability not unlocking ship abilities gui tab
Version: 1.1.84
  Bugfixes:
    - Fixed a reported crash on creating a mother boss, when disabled on explosive or cold biters mods
Version: 1.1.83
  Bugfixes:
    - Fixed compatibility with Artisanal Reskins
  Changes:
    - PNG size optimized
Version: 1.1.82
  Bugfixes:
    - Added big humanoid bosses
    - Fixed a crash on if disabled human enemies on mod options
Version: 1.1.81
  Changes:
    - New warpship technology: linked chests, which share the same inventory over any distance. Each technology level allows one more pair of chests to be build.
Version: 1.1.78
  Changes:
    - As the accelerator ability from the base mod is not working, added a new one here (reduces warp time by half)
Version: 1.1.77
  Changes:
    - Added new rpg potion as loot
    - If you die on the platform, you will respawn on the factory floor
Version: 1.1.76
  Changes:
    - Added new ship ability (release a powerfull shock bomb on platform to harm that harms enemies only)
    - As the stabilizer ability from the base mod is not working, added a new one here (resets evolution and clears pollution)
Version: 1.1.75
  Changes:
    - Added new rpg potions to boss loot (if RPGsystem is installed)
    - Players left behind on warp are now killed
    - If a player disconnects just before warp to join again safely, he will be warped back... and die...
    - Marvin will produce science inside its trunk
Version: 1.1.74
  Changes:
    - New ship icons on buttons and technologies
    - Some new planet images
    - New technology to install a camera on the ship platform, so you can see what is going on there
    - Added human enemies (they are very hard and heavily armed, so if you wish, you may disable on mod options)
Version: 1.1.73
  Bugfixes:
    - Fixed a reported crash on ship scan
Version: 1.1.72
  Changes:
    - Now we may have more missions per planet
    - Added mod option to set the max number of missions per planet (default 4)
    - Unexpected warp event now warns players with a counter above the head... so many lives were lost...
Version: 1.1.71
  Bugfixes:
    - Fixed missing recipe for fast steel smelting on the special furnace
  Changes:
    - Changed unexpected warp to be controlled by this expansion again, to avoid instant warp
    - Elevator now works on hazzard tiles, if near ship center
Version: 1.1.70
  Bugfixes:
    - Fixed a reported crash on warp (temperature check)
Version: 1.1.69
  Changes:
    - Warp mission car/tank dying explosion is now a muni nuke
    - Teleporting a warp mission car/tank will make it go boom
    - When warp battery and button jumps off, camera will stay with it for 10 seconds only
    - Escort Droid will only attract enemies after leaving the platform
Version: 1.1.68
  Bugfixes:
    - Fixed small atomic explosion
  Changes:
    - If a player is left behind and try to use an elevator button on a left platform, he will explode
    - Disabled the new warptorio toolbar technolgy, as it is already present on this expansion
Version: 1.1.67
  Compatibility:
    - Added compatibility for "RampantArsenal" mod, as it was preventing Marvin's technology missions
  Bugfixes:
    - Fixed Marvin technolgy icon
  Changes:
    - Added new fast furnace special loot on marvin missions
Version: 1.1.66
  Bugfixes:
    - Fixed a reported crash with lab research
  Changes:
    - Added "warptorio-warpspider" as a locked mission
    - Added catalysts to mod ores recipes
Version: 1.1.65
  Bugfixes:
    - Fixed a crash with CTRL+E on Marvin
Version: 1.1.64
  Bugfixes:
    - Fixed a crash related to "tanks" renamed technology
    - Fixed some typos
Version: 1.1.63
  Changes:
    - Updated for game version 1.1
    - Marvin hardware upgrade: the little fella is now a nice flying robot with trunk and equipment grid
Version: 1.0.62
  Bugfixes:
    - Fixed a crash related to cameras
Version: 1.0.61
  Compatibility:
    - Fixed load error with boblogistics mod
  Release:
    - v1.0 release
Version: 0.18.60
  Bugfixes:
    - Fixed load error with the new factorio version (18.41)
  Changes:
    - Camera updated, with zooming in and out
    - Re enabled unexpected warp event
    - Added surfaces to gps tags
Version: 0.18.59
  Bugfixes:
    - Fixed load error with the new factorio version (18.31)
Version: 0.18.58
  Bugfixes:
    - Fixed a crash when launching a rocket on a planet with no biters
Version: 0.18.57
  Bugfixes:
    - Fixed "Requesting Silo Location" button on Marvin panel
Version: 0.18.56
  Bugfixes:
    - Fixed worm invasion creating bosses
Version: 0.18.55
  Changes:
    - Made compatible with game version 18.25
    - Temporary disabled the unexpected warp event
Version: 0.18.54
  Changes:
    - New mod options: Bosses damage and resistances Multipliers
    - Added new lobster bosses if Armoured Biters mod is installed
Version: 0.18.53
  Changes:
    - Replaced portal graphics
Version: 0.18.52
  Bugfixes:
    - Fixed gui tab pane not showing tabs properly
  Changes:
    - Now for Marvin to detect a Silo Location, it requires a Dimensional Crystal, built with special rare ores.
    - Added custom item storage tracking to the ship storage panel.
    - Raised bosses damages again
Version: 0.18.51
  Bugfixes:
    - Fixed a problem on locking technologies
  Changes:
    - Added mod option to make an acomplished mission unlocks 2 technologies, for a faster game
    - Raised bosses damages
Version: 0.18.50
  Changes:
    - Made compatible with the new warptorio2 version
    - New planet pack required:planetorio_expansion_planets. You may remove the old ones.
    - Raised Marvin's HP and damage
Version: 0.18.48
  Bugfixes:
    - Fixed a desync problem
Version: 0.18.47
  Changes:
    - Added custom key CTRL+E to call droids (Marvin and Escort Droid)
    - New remote call: "spawn_a_new_mission"
    - Reduced planet starting evolution a bit
    - Reduced some missions distances a bit
Version: 0.18.46
  Release:
    - v18 release
Version: 0.0.46
  Changes:
    - Added some icons to alert messages
    - Reduced the rate of fast evolution planet event
    - Getting a mission now prioritizes the cheapest technologies
Version: 0.0.45
  Changes:
    - Difficulty on bosses and evolution is now based on ship reconstruction progress, not on warp zone anymore
Version: 0.0.44
  Bugfixes:
    - Fixed marvin construction button (personal laser defense) that was not working
  Changes:
    - Raised escort droid health to 400
Version: 0.0.43
  Changes:
    - Fixed a potential crash when building rocket-silo ghost
    - Added incompatibility flag with biter_factions
Version: 0.0.42
  Changes:
    - First broken lab will drop stocked science kits when it explodes
    - Reduced time for worm attack event to start after the first alert message
    - Added biters to worm attack events
    - Added interface for calling a worm attack event
    - Reduced chance of the unexpected warp event, and added a mod option to turn it off
Version: 0.0.41
  Changes:
    - Added new malfunction event: unexpected warp procedure initialization! Each reactor reassembly technology researched reduces the chance
    - Added interface for calling some events
  Bugfixes:
    - Unlocked unresearched missions being locked again after game updates
Version: 0.0.40
  Changes:
    - Removed warp tank resistances (harvester missions)
    - Portal teleporter recaller now working on ship panel
    - New mod option: Boss HP multiplier
    - Reduced bosses speed
  Bugfixes:
    - Fixed missing localization string
    - Fixed a mission typo
Version: 0.0.39
  Changes:
    - Fixed bosses resistances and made those values visible
    - Biter bosses now have area damage, with a nice hit ground effect
    - Raised escort droid HP
Version: 0.0.38
  Changes:
    - Using new "Stabilizer" ability warptorio event
    - Added some weakness to bosses
    - Marvin's head is now craftable after its first technology
Version: 0.0.37
  Changes:
    - Choosing a mission is now more random.
Version: 0.0.36
  Bugfixes:
    - Fixed a reported crash on warp (again)
Version: 0.0.35
  Bugfixes:
    - Fixed a reported crash on warp
Version: 0.0.34
  Bugfixes:
    - Fixed Marvin mission crashing (again)
Version: 0.0.33
  Changes:
    - Changed the icons of some ship technologies
    - Built turrets now requires 5 seconds to be activated. You can disable/change this feature in mod options.
  Bugfixes:
    - Fixed Marvin mission crashing
    - Fixed a Marvin speech typo
Version: 0.0.32
  Changes:
    - Added another mod option to unlock a number of technologies by type
  Bugfixes:
    - changed the code for locking technologies to avoid a reported bug
Version: 0.0.31
  Changes:
    - Reduced required time for a second mission on a planet: from 40 to 30 mins.
    - Defend well you Rocket Silo: biters don't like it...
    - New technology required to show harvesters recaller panel.
    - Reworked gui panels
    - New ship info panel to show progress on warp reactor reassembly
    - Energy leak problem now drains more energy
  Bugfixes:
    - Fixed Marvin mission skipping some required items.
Version: 0.0.30
  Changes:
    - Adjusted a few technologies dependencies to match missions.
    - New Marvin quest type added to unlock some late technologies, including Rocket-Silo.
    - Rocket-Silo can only be built with Marvin nearby, and where it says so. Request It a location in its panel.
    - Added 3 new rare ores, that spawns on specific planets. Requires a new technology.
    - These new ores will be required to create special modules and a capsule to reassembly your warp ship and unlock the final warptorio technology.
    - Reduced chances to have bosses.
Version: 0.0.29
  Changes:
    - The escort droid is not repairable
    - More chances to have bosses
    - More chances to have Marvin's quest
    - Warp rail technologies are not part of the missions anymore
    - Reduced required time for factory floor first mission
  Bugfixes:
    - No more Marvin fixing itself
    - Fixed Marvin beam attack range
Version: 0.0.28
  Changes:
    - Added some mod options to unlock the first initial warp technologies.
    - "Stabilizer" is a very unstable technology, so using it have a small chance to cause some collateral problems to the ship.
  Bugfixes:
    - fixed a missing technology localization string
Version: 0.0.27
  Changes:
    - "Stabilizer" ship button is a powerfull feature that weakens all aliens. To release this energy, activating it will now drain all the energy of the ship. Use with caution!
    - If warp button is not recovered when it jumps off, next planet will have the same problem.
    - Added platform teleport gate to the ship panel
    - Added storage information to the ship panel
    - Added 3 technologies to unlock the ship panel information tabs
Version: 0.0.26
  Bugfixes:
    - Fixed a crash with Marvin repair
Version: 0.0.25
  Changes:
    - Elevators can now be used anywhere on the gray platform tile
    - Added to the elevator ship panel a way to get the harvesters items
    - Changed harvesters icons a bit to distinguish left from right
Version: 0.0.24
  Changes:
    - Added more bosses (worms and a huge spawner)
    - Added some loot to bosses.
Version: 0.0.23
  Changes:
    - Added a bunch of warptorio technologies to be unlocked by missions
  Bugfixes:
    - Fixed ship elevator gui crash
Version: 0.0.22
  Changes:
    - Added new type of mission that only Marvin can do to recover special loot items
  Bugfixes:
    - fixed some missing localization strings
Version: 0.0.21
  Changes:
    - Marvin is a bit better (HP, resistances, attacks)
    - Changed some texts to be more clear on what the mission will benefit the ship if accomplished
    - Added more text info to Marvin technologies, to show which abilities will be upgraded
    - Added ship warp elevator: you can click a floor in the ship info panel to go there
  Bugfixes:
    - Prevent mission entities to be spawned near the platform
Version: 0.0.20
  Changes:
    - Added ship energy information panel
    - Added a "portal effect" to the stairs and teleport gates
Version: 0.0.19
  Changes:
    - Made a new "polluted" planet to replace the default one. The previous is now named "evolution"
Version: 0.0.18
  Changes:
    - Added another required planet pack as mod dependency. Adds 7 new exotic planets.
    - Changed planet natives calculation
Version: 0.0.17
  Changes:
    - Added another improbability event
Version: 0.0.16
  Bugfixes:
    - Fixed boss appearing too soon after warp
Version: 0.0.15
  Changes:
    - Marvin's Head upgrade: can now produce science according to its level. Just make sure to lock him in some cage, or he will drop science everywhere!
    - Added a few speech bubbles to Marvin
    - Bosses rework
Version: 0.0.14
  Bugfixes:
    - Killing bosses does not unlock platform technologies anymore
Version: 0.0.13
  Changes:
    - Raised Marvin's HP to 1K
    - Reducend the chance of a planet having a second mission
    - Added a new planet: The wet world
Version: 0.0.12
  Bugfixes:
    - removed a debug text
Version: 0.0.11
  Changes:
    - Made compatible with the warptorio v 1.0.3
    - Added a new planet: The Great Evolution! Where biters evolve very fast.
    - Replace the "polluted" warptorio default planet with the new one, until a crash is fixed. This is temporary.
Version: 0.0.10
  Changes:
    - Changed platform missions to the new escort missions
    - Bosses are still placed sometimes, but not related to missions anymore
    - Marvin can repair entities if in level 2+
    - Marvin has a chance to be in a bad mood, so it will not receive orders, except move
    - Tweaked some Marvin technologies
Version: 0.0.9
  Changes:
    - Don't Panic! Added the robot Marvin, a loyal companion, when in a good mood.
    - Added 5 missions to unlock Marvin related technologies.
    - Planets may have a second mission, if you stay long enough.
    - Energy missions require more energy.
  Bugfixes:
    - Fixed a reported gui crash
Version: 0.0.8
  Changes:
    - Added local time on plant info panel
  Bugfixes:
    - Some small fixes
Version: 0.0.6
  Bugfixes:
    - Added another improbability event: energy generator jumps off
Version: 0.0.5
  Bugfixes:
    - Fixed easy boss appearing on mid games
Version: 0.0.4
  Changes:
    - Locked more techs over harvesters, that now depends on missions
Version: 0.0.3
  Changes:
    - Mission probabilities changed a bit
    - Added the first improbability event: a button jumps off
    - Added ship scan sound
    - Uncharted planet now has random planet images
  Bugfixes:
    - Fixed bosses where disappearing
Version: 0.0.2
  Bugfixes:
    - Fixed some crashes
    - Fixed chosen mission was always the same
Version: 0.0.1
Date: 13.9.2019
  Info:
    - Initial release: Don't Panic!