This mod is an expansion for Warptorio 2. DON'T PANIC! Adds missions on the planets you visit, required to unlock technologies. Also adds some big Bosses, more planets, and a loyal robotic companion.
Mods introducing new content into the game.
Version: 1.2.1
Compatibility:
- Made initial repaired lab compatible with k2 basic tech card, coal powered
Version: 1.2.0
Changes:
- Added 2 new planet images (from friday facts)
- Better escort droid follow behavior
Version: 1.1.99
Bugfixes:
- Fixed crash on first warp with broken lab.
Version: 1.1.98
Changes:
- Add AAI Industry items to random missions.
Version: 1.1.97
Changes:
- Improve compatibility with AAI Industry (make initial lab a burner, unlock burner labs instead).
Version: 1.1.96
Changes:
- Improve compatibility with Wire Shortcuts, replacing red/green wire with constant combinators in recipes.
Version: 1.1.95
Bugfixes:
- Fix the entity name for the "broken machine" quest.
Version: 1.1.94
Changes:
- Improves compatibility for the first "broken lab" quest (tested with BZ, Bob's, Angel's, pY).
- Takes over compatibility management with BZ.
- Set filters/limits on the inventory for the initial broken lab.
- Cap broken lab requests to the stack size for each item to avoid soft-locks.
- Refund unused items in the broken lab repair.
Version: 1.1.93
Bugfixes:
- Fixed a mess I did with "util" required lib, that could break other mods on load. Thanks BicycleEater
Changes:
- Added Arachnids_enemy as optional mod dependency. When installed, adds arachnid bosses
Version: 1.1.92
Changes:
- New mod required mod: toxic biters
- Added new modded enemy bosses
Version: 1.1.91
Bugfixes:
- Fixed turret prepare time setting
Version: 1.1.90
Changes:
- Built turret now shows a progression render for activation delay
- Changed default warptorio setting for logistic chest to "logistic-chest-passive-provider"
- Added 2 new planet images
Version: 1.1.89
Changes:
- raise error if started with limited map size
- open player map when clicked a charted POI
- Marvin will build entities if he has the required items in its trunk (after level 2)
Version: 1.1.88
Bugfixes:
- Fixed some reported crashes
Version: 1.1.87
Bugfixes:
- Fixed car hitting the companion's invisible leg
Changes:
- Added belt immunity to mission car
Version: 1.1.86
Bugfixes:
- Fixed player dying on other mod surfaces when warping
Version: 1.1.85
Bugfixes:
- Fixed ship camera ability not unlocking ship abilities gui tab
Version: 1.1.84
Bugfixes:
- Fixed a reported crash on creating a mother boss, when disabled on explosive or cold biters mods
Version: 1.1.83
Bugfixes:
- Fixed compatibility with Artisanal Reskins
Changes:
- PNG size optimized
Version: 1.1.82
Bugfixes:
- Added big humanoid bosses
- Fixed a crash on if disabled human enemies on mod options
Version: 1.1.81
Changes:
- New warpship technology: linked chests, which share the same inventory over any distance. Each technology level allows one more pair of chests to be build.
Version: 1.1.78
Changes:
- As the accelerator ability from the base mod is not working, added a new one here (reduces warp time by half)
Version: 1.1.77
Changes:
- Added new rpg potion as loot
- If you die on the platform, you will respawn on the factory floor
Version: 1.1.76
Changes:
- Added new ship ability (release a powerfull shock bomb on platform to harm that harms enemies only)
- As the stabilizer ability from the base mod is not working, added a new one here (resets evolution and clears pollution)
Version: 1.1.75
Changes:
- Added new rpg potions to boss loot (if RPGsystem is installed)
- Players left behind on warp are now killed
- If a player disconnects just before warp to join again safely, he will be warped back... and die...
- Marvin will produce science inside its trunk
Version: 1.1.74
Changes:
- New ship icons on buttons and technologies
- Some new planet images
- New technology to install a camera on the ship platform, so you can see what is going on there
- Added human enemies (they are very hard and heavily armed, so if you wish, you may disable on mod options)
Version: 1.1.73
Bugfixes:
- Fixed a reported crash on ship scan
Version: 1.1.72
Changes:
- Now we may have more missions per planet
- Added mod option to set the max number of missions per planet (default 4)
- Unexpected warp event now warns players with a counter above the head... so many lives were lost...
Version: 1.1.71
Bugfixes:
- Fixed missing recipe for fast steel smelting on the special furnace
Changes:
- Changed unexpected warp to be controlled by this expansion again, to avoid instant warp
- Elevator now works on hazzard tiles, if near ship center
Version: 1.1.70
Bugfixes:
- Fixed a reported crash on warp (temperature check)
Version: 1.1.69
Changes:
- Warp mission car/tank dying explosion is now a muni nuke
- Teleporting a warp mission car/tank will make it go boom
- When warp battery and button jumps off, camera will stay with it for 10 seconds only
- Escort Droid will only attract enemies after leaving the platform
Version: 1.1.68
Bugfixes:
- Fixed small atomic explosion
Changes:
- If a player is left behind and try to use an elevator button on a left platform, he will explode
- Disabled the new warptorio toolbar technolgy, as it is already present on this expansion
Version: 1.1.67
Compatibility:
- Added compatibility for "RampantArsenal" mod, as it was preventing Marvin's technology missions
Bugfixes:
- Fixed Marvin technolgy icon
Changes:
- Added new fast furnace special loot on marvin missions
Version: 1.1.66
Bugfixes:
- Fixed a reported crash with lab research
Changes:
- Added "warptorio-warpspider" as a locked mission
- Added catalysts to mod ores recipes
Version: 1.1.65
Bugfixes:
- Fixed a crash with CTRL+E on Marvin
Version: 1.1.64
Bugfixes:
- Fixed a crash related to "tanks" renamed technology
- Fixed some typos
Version: 1.1.63
Changes:
- Updated for game version 1.1
- Marvin hardware upgrade: the little fella is now a nice flying robot with trunk and equipment grid
Version: 1.0.62
Bugfixes:
- Fixed a crash related to cameras
Version: 1.0.61
Compatibility:
- Fixed load error with boblogistics mod
Release:
- v1.0 release
Version: 0.18.60
Bugfixes:
- Fixed load error with the new factorio version (18.41)
Changes:
- Camera updated, with zooming in and out
- Re enabled unexpected warp event
- Added surfaces to gps tags
Version: 0.18.59
Bugfixes:
- Fixed load error with the new factorio version (18.31)
Version: 0.18.58
Bugfixes:
- Fixed a crash when launching a rocket on a planet with no biters
Version: 0.18.57
Bugfixes:
- Fixed "Requesting Silo Location" button on Marvin panel
Version: 0.18.56
Bugfixes:
- Fixed worm invasion creating bosses
Version: 0.18.55
Changes:
- Made compatible with game version 18.25
- Temporary disabled the unexpected warp event
Version: 0.18.54
Changes:
- New mod options: Bosses damage and resistances Multipliers
- Added new lobster bosses if Armoured Biters mod is installed
Version: 0.18.53
Changes:
- Replaced portal graphics
Version: 0.18.52
Bugfixes:
- Fixed gui tab pane not showing tabs properly
Changes:
- Now for Marvin to detect a Silo Location, it requires a Dimensional Crystal, built with special rare ores.
- Added custom item storage tracking to the ship storage panel.
- Raised bosses damages again
Version: 0.18.51
Bugfixes:
- Fixed a problem on locking technologies
Changes:
- Added mod option to make an acomplished mission unlocks 2 technologies, for a faster game
- Raised bosses damages
Version: 0.18.50
Changes:
- Made compatible with the new warptorio2 version
- New planet pack required:planetorio_expansion_planets. You may remove the old ones.
- Raised Marvin's HP and damage
Version: 0.18.48
Bugfixes:
- Fixed a desync problem
Version: 0.18.47
Changes:
- Added custom key CTRL+E to call droids (Marvin and Escort Droid)
- New remote call: "spawn_a_new_mission"
- Reduced planet starting evolution a bit
- Reduced some missions distances a bit
Version: 0.18.46
Release:
- v18 release
Version: 0.0.46
Changes:
- Added some icons to alert messages
- Reduced the rate of fast evolution planet event
- Getting a mission now prioritizes the cheapest technologies
Version: 0.0.45
Changes:
- Difficulty on bosses and evolution is now based on ship reconstruction progress, not on warp zone anymore
Version: 0.0.44
Bugfixes:
- Fixed marvin construction button (personal laser defense) that was not working
Changes:
- Raised escort droid health to 400
Version: 0.0.43
Changes:
- Fixed a potential crash when building rocket-silo ghost
- Added incompatibility flag with biter_factions
Version: 0.0.42
Changes:
- First broken lab will drop stocked science kits when it explodes
- Reduced time for worm attack event to start after the first alert message
- Added biters to worm attack events
- Added interface for calling a worm attack event
- Reduced chance of the unexpected warp event, and added a mod option to turn it off
Version: 0.0.41
Changes:
- Added new malfunction event: unexpected warp procedure initialization! Each reactor reassembly technology researched reduces the chance
- Added interface for calling some events
Bugfixes:
- Unlocked unresearched missions being locked again after game updates
Version: 0.0.40
Changes:
- Removed warp tank resistances (harvester missions)
- Portal teleporter recaller now working on ship panel
- New mod option: Boss HP multiplier
- Reduced bosses speed
Bugfixes:
- Fixed missing localization string
- Fixed a mission typo
Version: 0.0.39
Changes:
- Fixed bosses resistances and made those values visible
- Biter bosses now have area damage, with a nice hit ground effect
- Raised escort droid HP
Version: 0.0.38
Changes:
- Using new "Stabilizer" ability warptorio event
- Added some weakness to bosses
- Marvin's head is now craftable after its first technology
Version: 0.0.37
Changes:
- Choosing a mission is now more random.
Version: 0.0.36
Bugfixes:
- Fixed a reported crash on warp (again)
Version: 0.0.35
Bugfixes:
- Fixed a reported crash on warp
Version: 0.0.34
Bugfixes:
- Fixed Marvin mission crashing (again)
Version: 0.0.33
Changes:
- Changed the icons of some ship technologies
- Built turrets now requires 5 seconds to be activated. You can disable/change this feature in mod options.
Bugfixes:
- Fixed Marvin mission crashing
- Fixed a Marvin speech typo
Version: 0.0.32
Changes:
- Added another mod option to unlock a number of technologies by type
Bugfixes:
- changed the code for locking technologies to avoid a reported bug
Version: 0.0.31
Changes:
- Reduced required time for a second mission on a planet: from 40 to 30 mins.
- Defend well you Rocket Silo: biters don't like it...
- New technology required to show harvesters recaller panel.
- Reworked gui panels
- New ship info panel to show progress on warp reactor reassembly
- Energy leak problem now drains more energy
Bugfixes:
- Fixed Marvin mission skipping some required items.
Version: 0.0.30
Changes:
- Adjusted a few technologies dependencies to match missions.
- New Marvin quest type added to unlock some late technologies, including Rocket-Silo.
- Rocket-Silo can only be built with Marvin nearby, and where it says so. Request It a location in its panel.
- Added 3 new rare ores, that spawns on specific planets. Requires a new technology.
- These new ores will be required to create special modules and a capsule to reassembly your warp ship and unlock the final warptorio technology.
- Reduced chances to have bosses.
Version: 0.0.29
Changes:
- The escort droid is not repairable
- More chances to have bosses
- More chances to have Marvin's quest
- Warp rail technologies are not part of the missions anymore
- Reduced required time for factory floor first mission
Bugfixes:
- No more Marvin fixing itself
- Fixed Marvin beam attack range
Version: 0.0.28
Changes:
- Added some mod options to unlock the first initial warp technologies.
- "Stabilizer" is a very unstable technology, so using it have a small chance to cause some collateral problems to the ship.
Bugfixes:
- fixed a missing technology localization string
Version: 0.0.27
Changes:
- "Stabilizer" ship button is a powerfull feature that weakens all aliens. To release this energy, activating it will now drain all the energy of the ship. Use with caution!
- If warp button is not recovered when it jumps off, next planet will have the same problem.
- Added platform teleport gate to the ship panel
- Added storage information to the ship panel
- Added 3 technologies to unlock the ship panel information tabs
Version: 0.0.26
Bugfixes:
- Fixed a crash with Marvin repair
Version: 0.0.25
Changes:
- Elevators can now be used anywhere on the gray platform tile
- Added to the elevator ship panel a way to get the harvesters items
- Changed harvesters icons a bit to distinguish left from right
Version: 0.0.24
Changes:
- Added more bosses (worms and a huge spawner)
- Added some loot to bosses.
Version: 0.0.23
Changes:
- Added a bunch of warptorio technologies to be unlocked by missions
Bugfixes:
- Fixed ship elevator gui crash
Version: 0.0.22
Changes:
- Added new type of mission that only Marvin can do to recover special loot items
Bugfixes:
- fixed some missing localization strings
Version: 0.0.21
Changes:
- Marvin is a bit better (HP, resistances, attacks)
- Changed some texts to be more clear on what the mission will benefit the ship if accomplished
- Added more text info to Marvin technologies, to show which abilities will be upgraded
- Added ship warp elevator: you can click a floor in the ship info panel to go there
Bugfixes:
- Prevent mission entities to be spawned near the platform
Version: 0.0.20
Changes:
- Added ship energy information panel
- Added a "portal effect" to the stairs and teleport gates
Version: 0.0.19
Changes:
- Made a new "polluted" planet to replace the default one. The previous is now named "evolution"
Version: 0.0.18
Changes:
- Added another required planet pack as mod dependency. Adds 7 new exotic planets.
- Changed planet natives calculation
Version: 0.0.17
Changes:
- Added another improbability event
Version: 0.0.16
Bugfixes:
- Fixed boss appearing too soon after warp
Version: 0.0.15
Changes:
- Marvin's Head upgrade: can now produce science according to its level. Just make sure to lock him in some cage, or he will drop science everywhere!
- Added a few speech bubbles to Marvin
- Bosses rework
Version: 0.0.14
Bugfixes:
- Killing bosses does not unlock platform technologies anymore
Version: 0.0.13
Changes:
- Raised Marvin's HP to 1K
- Reducend the chance of a planet having a second mission
- Added a new planet: The wet world
Version: 0.0.12
Bugfixes:
- removed a debug text
Version: 0.0.11
Changes:
- Made compatible with the warptorio v 1.0.3
- Added a new planet: The Great Evolution! Where biters evolve very fast.
- Replace the "polluted" warptorio default planet with the new one, until a crash is fixed. This is temporary.
Version: 0.0.10
Changes:
- Changed platform missions to the new escort missions
- Bosses are still placed sometimes, but not related to missions anymore
- Marvin can repair entities if in level 2+
- Marvin has a chance to be in a bad mood, so it will not receive orders, except move
- Tweaked some Marvin technologies
Version: 0.0.9
Changes:
- Don't Panic! Added the robot Marvin, a loyal companion, when in a good mood.
- Added 5 missions to unlock Marvin related technologies.
- Planets may have a second mission, if you stay long enough.
- Energy missions require more energy.
Bugfixes:
- Fixed a reported gui crash
Version: 0.0.8
Changes:
- Added local time on plant info panel
Bugfixes:
- Some small fixes
Version: 0.0.6
Bugfixes:
- Added another improbability event: energy generator jumps off
Version: 0.0.5
Bugfixes:
- Fixed easy boss appearing on mid games
Version: 0.0.4
Changes:
- Locked more techs over harvesters, that now depends on missions
Version: 0.0.3
Changes:
- Mission probabilities changed a bit
- Added the first improbability event: a button jumps off
- Added ship scan sound
- Uncharted planet now has random planet images
Bugfixes:
- Fixed bosses where disappearing
Version: 0.0.2
Bugfixes:
- Fixed some crashes
- Fixed chosen mission was always the same
Version: 0.0.1
Date: 13.9.2019
Info:
- Initial release: Don't Panic!