Warptorio2


Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.

Overhaul
1 year, 6 months ago
0.17 - 1.1
33.2K
Combat Environment

b Sorry Warp Loaders still bugged

4 years ago

Warp loaders now accept inputs, however the filter option to get a specific out put is not working properly now. Basically get a random out put of all items, in the buffer, which is not really useful. Also when you try to pick up a loader I get this=
The mod Warptorio2 (1.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event warptorio2::on_tick (ID 0)
LuaTransportLine API call when LuaTransportLine was invalid.
stack traceback:
warptorio2/control_main_helpers.lua:757: in function 'InsertWarpLane'
warptorio2/control_main_helpers.lua:775: in function 'OutputWarpLoader'
warptorio2/control_main_helpers.lua:761: in function 'DistributeLoaderLine'
warptorio2/control_main_helpers.lua:785: in function 'TickWarploaders'
warptorio2/control_main_helpers.lua:817: in function 'b'
warptorio2/lib/lib_control.lua:281: in function <warptorio2/lib/lib_control.lua:281>
stack traceback:
[C]: in function 'index'
__warptorio2
/control_main_helpers.lua:757: in function 'InsertWarpLane'
warptorio2/control_main_helpers.lua:775: in function 'OutputWarpLoader'
warptorio2/control_main_helpers.lua:761: in function 'DistributeLoaderLine'
warptorio2/control_main_helpers.lua:785: in function 'TickWarploaders'
warptorio2/control_main_helpers.lua:817: in function 'b'
warptorio2/lib/lib_control.lua:281: in function <warptorio2/lib/lib_control.lua:281>
Hope you can figure out what it means.
Thx

4 years ago

Upon Further investigation it seems that you can only use one type of item at a time. The second loader seems to stop accepting items once what seems to be a buffer is full (hidden chest). This is not how it has worked in the past.

Also if you empty the system of all items you can pick up the loader without a crash.

Perhaps loaders need to be linked in pairs with their own buffer. perhaps filter inputs and outputs to specify a pair.

4 years ago

There is also a minor bug if you set the same filter twice on a single loader output (e.g. you choose stone twice out of the 5 slots). It also makes the mod to crash the game

4 years ago

This is a different problem to code being missing.

This thread has been locked.