VTK Geothermal Vents

by VortiK

Geothermal energy for Nauvis, Gleba, Fulgora and Aquilo: steam vents spawn near ressource fields - tap them for fuel-free, low-pollution power. Pressurize vent steam to 500C and unlock steam turbines before nuclear. Distill coal under geothermal steam into synthetic crude oil, before finding your first oil field. Get early heat and energy on Aquilo. Richness scales with distance, distant fields are jackpots.

Content
10 days ago
2.1
117
Environment Mining Fluids Power

g Usage for byproducts

10 days ago

Would love to know if you have plans for the depleted steam and tar. It's always a shame to see useless byproducts.

If you don't have any plans, curious if you would be open to some suggestions/collaboration?

9 days ago
(updated 9 days ago)

Hello,

Yeah I understand it can feel bad to have products that the only purpose is to be voided. This is inspired by captain of industry where "trash output" is an actualy gameplay loop (and later reprocessing). It kinds of varies from factorio that has almost zero waste management, some mods do introduce it and some even extensively of course.

I don't have particular plans or ideas, I just felt it was cool to have to plug burning towers with the refinery but I'm all hears about suggestions if you have any !

9 days ago

Sure, happy to throw out a few options. I think the idea of the flare stack is a good one, I would probably say keep that as a "fallback" so player can void byproducts if they don't want to deal with it and just want the oil.

If player does want to get some viability from byproducts there's two routes I can see.

1) Go route of Space Exploration's core chunk miner. Each surface has a unique chunk item that refines to that planet's unique resources at a set ratio. Byproduct for the geothermal vents could be unique for each planet, similar to what you've done recently with vents for the space age planets. Byproduct could give trace minerals requiring processing in chemical plant. I know you have your own deep core mining mod (I prefer to run that one than space exploration these days) so there might be an option to integrate across if you'd like to go that route

2) Other option would be to take inspiration from fulgora and set up an item similar to scrap that could be processed into a number of different basic resources. Obviously this would make sense to be a liquid but I know the coding for fluid recycling is not straightforward so a solid item may again work easier here. Processing would work the same as scrap with % chance for output, again possibly matching the planet's resource makeup.

Obviously a lot of balance to think about but those would just be two options to start with.

New response