Geothermal energy for Nauvis, Gleba, Fulgora and Aquilo: steam vents spawn near ressource fields - tap them for fuel-free, low-pollution power. Pressurize vent steam to 500C and unlock steam turbines before nuclear. Distill coal under geothermal steam into synthetic crude oil, before finding your first oil field. Get early heat and energy on Aquilo. Richness scales with distance, distant fields are jackpots.
Mods introducing new content into the game.
Version: 1.1.0
Date: 2026-09-01
Major Features:
- Space Age support: geothermal fissures now spawn on Gleba, Fulgora and Aquilo, anchored on each planet's own resources - stone on Gleba, scrap on Fulgora, crude oil, lithium brine and fluorine vents on Aquilo.
- Geothermal heat exchanger (Aquilo): turns fissure steam into heat for heat pipes, with no fuel at all. Output scales with steam temperature, so it already works on the 165°C steam coming straight out of a pump - enough to thaw a base the moment the rocket lands. Pressurized 500°C steam yields over three times more energy per unit.
- Steam condensation on Fulgora: a new technology unlocks the vanilla steam condensation recipe without a detour through Vulcanus, turning a fissure into a water source. Every unit of steam you condense is a unit that no longer feeds your steam engines - the trade-off is yours.
Changes:
- The geothermal pump no longer freezes on Aquilo, the same bootstrap exception vanilla grants the heating tower. The pressurizer and the coal still do freeze, and need heating like any other machine.
- Aquilo fissures are rarer but far richer than elsewhere: fewer fissures per field, three times the yield. Space is scarce on the ice, and the heat exchanger is hungry.
- A geothermal field is guaranteed near the landing site on Aquilo, anchored on the starting island's crude oil.
Features:
- Runtime settings to toggle fissure generation per planet.
- Technology costs now match the science packs of the planet discovery that gates them.
Locale:
- English and French translations for everything above.
Version: 1.0.1
Date: 2026-07-19
Features:
- Fixed Geothermal Coal still working smoke misplaced.
Version: 1.0.0
Date: 2026-07-04
Major Features:
- Initial release.
- Geothermal fissures: infinite steam sources spawning near ore fields. Not every deposit gets a field - richness is rolled per fissure and scales with distance from spawn, like oil.
- Geothermal pump: early-game extractor placed on a fissure, outputs 165°C steam straight into steam engines. Fuel-free, grid-independent, far cleaner than coal boilers.
- Geothermal pressurizer: boosts vent steam to 500°C and unlocks steam turbines long before nuclear. Feeds 4 turbines but draws one turbine's worth of power - plan an independent supply.
- Coal still: distills coal under geothermal steam into synthetic crude oil, before finding any oil field. Deliberately less efficient than vanilla coal liquefaction, and produces waste to flare off.
Features:
- Distilling your first crude oil unlocks vanilla oil processing (with the proper research notification) - the synthetic and pumped routes converge into the normal tech tree.
- The pressurizer and the coal still must be built centered on a geothermal fissure - each fissure hosts a single building, pump or machine.
- The coal distillation technology also unlocks the Flare Stack, so distillation waste can be destroyed as soon as it exists.
- Runtime settings: vent field frequency, field size, spacing, richness range and distance scaling (applied to newly generated chunks).
Locale:
- English and French translations.