Von Neumann

by kizrak

Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!

Scenarios
1 year, 9 months ago
0.17 - 1.1
2.01K

g Little problem

3 years ago
(updated 3 years ago)

I've experienced a problem that can be a bit frustrating with Von Neumann mod.
The command that delete toolbar icon seems that wont work anymore and then I've to add items to items to toolbelt for have them available and actuallyi0ve ended the space for new items and cannot place ghosts of new items I can produce.
The command work fine in normal freeplay game, but not on Von Neumann.
Any idea of why this happen?
Latest version of game (1.1.26) and mod (0.9.52).

3 years ago

Discovered the problem.
A command conflict with a mod has disabled the center botton of mouse.
Changing the command in settings has solved the problem.
At least for now...

3 years ago

Sorry --- I'm not sure I understand the problem.

Could you provide a save or screenshots or more details please? 🍰

3 years ago

It's not your mod problem.
That's why it's so irritating, because activated with your mod settings.
But changing the keys in commands settings, it is solved, so no problem.

3 years ago

I recycle this topic for another little problem I've experienced.
There are no way to add modules in entities already built and for have them "moduled" the only way is to have already existing blueprinted entities.
For a player that dont has modded entities in blueprint library this is a true pain.
Any idea on how to solve this?
Thanks.

3 years ago
(updated 3 years ago)

I recommend Module Inserter πŸ‘

3 years ago

Akready using it, but I was hoping for an "In mod idea". :P

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