Von Neumann

by kizrak

Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!

Scenarios
1 year, 9 months ago
0.17 - 1.1
2.01K

Changelog

Version: 0.9.54
Date: 2022-07-11
  changes:
    - Added support for Logistics Assembling Machine rebooted
Version: 0.9.53
Date: 2021-10-17
  Changes:
    - Update base version to 1.1.42
Version: 0.9.52
Date: 2020-12-12
  Changes:
    - Fix cannot research spidertron
Version: 0.9.50
Date: 2020-11-29
  Changes:
    - Factorio 1.1 !
    - Copied multiple legacy Factorio 1.0.0 resources and prototypes
Version: 0.9.49
Date: 2020-10-04
  Changes:
    - Split core electric energy into two entities; one for storage and one for generation
    - Remove vampiric drain from repaired assemblers
    - Spread out core substations and increase their range
    - Use new permission events
    - Remove unusable deconstruction planner
Version: 0.9.48
Date: 2020-09-14
  Changes:
    - Add optional dependency for ModuleInserter.
    - Factorio 1.0 !
Version: 0.9.47
Date: 2020-08-13
  Changes:
    - Factorio 0.18.47 !
Version: 0.8.46
Date: 2020-07-15
  Changes:
    - Remove free technologies
    - Un-disable several recipes (including explosive-cannon-shell)
    - Improve date format in change log
Version: 0.8.45
Date: 2020-06-29
  Changes:
    - Update English for map-gen-preset
    - Increase default starting size to 150%
    - Cleanup logging
Version: 0.8.44
Date: 2020-06-27
  Changes:
    - 0.18.34 !
    - Use "always-show" flag for a lot of starting items
Version: 0.8.43
Date: 2020-06-24
  Changes:
    - 0.18.33 !
    - Character no longer affected by belts
    - Use "always_show" flag for a lot of starting items
    - Major performance increase for Railbot
Version: 0.8.42
Date: 2020-06-22
  Changes:
    - Fix VN Story dialog interaction with other mods
    - Make VN Story dialog draggable
    - Make VN Story dialog transparent
Version: 0.8.41
Date: 2020-06-19
  Changes:
    - Cleanup logging / printing
    - Re-organize starting hotbar
    - Remove dead code
    - Adjust cage sound
Version: 0.8.40
Date: 2020-06-17
  Changes:
    - Add awesome background image
    - Fix python package process
    - Update to Factorio 0.18.32
Version: 0.8.39
Date: 2020-06-16
  Changes:
    - Add cage sound
    - Add new saturation color for damaged inserters
    - Add new saturation color for damaged requester chests
    - Add new description for damaged requester chests
    - Add Wire Shortcuts as optional recommended mod
    - Make damaged mining drill auto-next-upgrade to electric mining drill
Version: 0.8.38
Date: 2020-06-10
  Changes:
    - Balance tweaks (chest sizes)
    - Cage player in so they cannot reveal chunks
Version: 0.8.37
Date: 2020-06-05
  Changes:
    - Do not migrate!!  Not backwards compatible with previous 0.7.* saves!!
    - Entire re-write of limiting actions via permissions !!
Version: 0.7.35
Date: 2020-04-26
  Changes:
    - Fix icon sizes
    - Fix locale
    - Fix icon order
    - Automate build process on GitHub !
Version: 0.7.33
Date: 2020-04-25
  Changes:
    - Factorio 0.18.21 !
Version: 0.6.31
Date: 2020-01-29
  Changes:
    - Factorio 0.18 !
Version: 0.5.30
Date: 2020-01-04
  Changes:
    - Fix item loss bug
Version: 0.5.29
Date: 2020-01-03
  Changes:
    - Heavily adjust map settings
    - Also has some support for modded resources (like infinite resources)
Version: 0.5.28
Date: 2020-01-03
  Changes:
    - Works more genericly with mods that change resource generation
Version: 0.5.27
Date: 2020-01-02
  Changes:
    - Add starting quickbar items
    - Fix starting area resource cleanup for new building positions
    - Update dependency
    - Update description
    - Cleanup logging
Version: 0.4.26
Date: 2019-12-31
  Changes:
    - Damaged inserters
    - Updated Core Roboport
    - Damaged assembling machine
    - Update icon for inserter
    - Order for most items
    - Update starting items to include new items
    - Diagnostic tools
Version: 0.3.25
Date: 2019-12-13
  Changes:
    - Fixes for non-standard resources/ores
Version: 0.3.24
Date: 2019-12-12
  Changes:
    - Lots of data.lua (hard-mod) entities!
    - New "damaged" belts, requester chests, and mining drills
    - New "core" substations, roboports, and storage chests
    - Greatly reduce logistic robot start (still very heavy construction robot start)
Version: 0.2.23
Date: 2019-12-11
  Changes:
    - Grey belts
    - Lots of internal code cleanup
Version: 0.2.22
Date: 2019-11-25
  Changes:
    - Updates for Factorio 0.17.79
Version: 0.2.21
Date: 2019-09-28
  Changes:
    - Add Free Play map generation preset
    - Smoother start (more items and earlier unlocks)
    - Give Railbot fire resistance
    - Add mod dependency
Version: 0.2.20
Date: 2019-09-28
  Changes:
    - Real Railbot!
    - Players have visual body/skin now!
    - Corpses for Railbot and player
    - Railbot is very weak (fighting)
    - Give player, main base, and Railbot light sources
Version: 0.1.19
Date: 2019-09-21
  Changes:
    - Update the intro dialogues
    - Railbot can burn trees marked for deconstruction
    - Adjust English in few places
    - Require energy to spawn Railbot
    - Self-destructing Railbot
    - Hopefully make early game a like more clear -- less overwhelming
Version: 0.1.18
Date: 2019-09-21
  Changes:
    - Railbot is the laserist!
Version: 0.0.17
Date: 2019-09-17
  Changes:
    - Fix dup exploit (or hopefully at least one of them...)
    - More starting power
Version: 0.0.16
Date: 2019-09-16
  Changes:
    - Fix research bug: Restore needed research
Version: 0.0.15
Date: 2019-09-16
  Changes:
    - Disable a bunch of research
    - Allow artillery-targeting-remote
    - Trying to craft gives ghost
    - Trying to pick gives ghost
    - Trying to mine marks for decon
    - Picking up spills instead
Version: 0.0.14
Date: 2019-09-14
  Changes:
    - More starting Firepower!
Version: 0.0.13
Date: 2019-09-14
  Changes:
    - Start zoomed out
    - Allow copy|cut tools
    - Allow player to carry red|green|copper wires
    - Major overhaul for starting buildings/resources/items/layout/area/etc
Version: 0.0.12
Date: 2019-09-14
  Changes:
    - Give away some technologies, and lock others.
    - Allow zoom-to-world ghosting/blueprinting/deconstructing/selecting
    - New chunk resources come with free ground items
    - Randomly spill crash-site items on ground (instead of everything neatly in a chest)
    - Drop items at player's feet if we cannot find entity
Version: 0.0.11
Date: 2019-09-13
  Changes:
    - Split git repo so each mod is separate.
Version: 0.0.10
Date: 2019-09-12
  Changes:
    - Prevent picking up items by returning them to any open entity (not just chests)
Version: 0.0.9
Date: 2019-09-12
  Changes:
    - Prevent picking up items by returning them to open container entity
Version: 0.0.8
Date: 2019-09-05
  Changes:
    - Starting story text. Thanks Thuro!
Version: 0.0.7
Date: 2019-08-28
  Changes:
    - Fix bug related to moving cursor while mining.
Version: 0.0.6
Date: 2019-08-25
  Changes:
    - Experimenting with a campaign.
    - Attempt at a working changelog.txt file.
Version: 0.0.5
Date: 2019-08-24
  Changes:
    - Converted into Scenario!
Version: 0.0.4
Date: 2019-08-24
  Changes:
    - Remove Companionship into separate hardmod
Version: 0.0.3
Date: 2019-08-24
  Changes:
    - Start of changelog.txt
    - Going back to softmod compatible