Von Neumann

by kizrak
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
23 days ago
0.17
2139

Changelog

Version: 0.5.30
Date: 2020.1.4
  Changes:
    - Fix item loss bug
              

Version: 0.5.29
Date: 2020.1.3
  Changes:
    - Heavily adjust map settings
    - Also has some support for modded resources (like infinite resources)
              

Version: 0.5.28
Date: 2020.1.3
  Changes:
    - Works more genericly with mods that change resource generation
              

Version: 0.5.27
Date: 2020.1.2
  Changes:
    - Add starting quickbar items
    - Fix starting area resource cleanup for new building positions
    - Update dependency
    - Update description
    - Cleanup logging
              

Version: 0.4.26
Date: 2019.12.31
  Changes:
    - Damaged inserters
    - Updated Core Roboport
    - Damaged assembling machine
    - Update icon for inserter
    - Order for most items
    - Update starting items to include new items
    - Diagnostic tools
              

Version: 0.3.25
Date: 2019.12.13
  Changes:
    - Fixes for non-standard resources/ores
              

Version: 0.3.24
Date: 2019.12.12
  Changes:
    - Lots of data.lua (hard-mod) entities!
    - New "damaged" belts, requester chests, and mining drills
    - New "core" substations, roboports, and storage chests
    - Greatly reduce logistic robot start (still very heavy construction robot start)
              

Version: 0.2.23
Date: 2019.12.11
  Changes:
    - Grey belts
    - Lots of internal code cleanup
              

Version: 0.2.22
Date: 2019.11.25
  Changes:
    - Updates for Factorio 0.17.79
              

Version: 0.2.21
Date: 2019.09.28
  Changes:
    - Add Free Play map generation preset
    - Smoother start (more items and earlier unlocks)
    - Give Railbot fire resistance
    - Add mod dependency
              

Version: 0.2.20
Date: 2019.09.28
  Changes:
    - Real Railbot!
    - Players have visual body/skin now!
    - Corpses for Railbot and player
    - Railbot is very weak (fighting)
    - Give player, main base, and Railbot light sources
              

Version: 0.1.19
Date: 2019.09.21
  Changes:
    - Update the intro dialogues
    - Railbot can burn trees marked for deconstruction
    - Adjust English in few places
    - Require energy to spawn Railbot
    - Self-destructing Railbot
    - Hopefully make early game a like more clear -- less overwhelming
              

Version: 0.1.18
Date: 2019.09.21
  Changes:
    - Railbot is the laserist!
              

Version: 0.0.17
Date: 2019.09.17
  Changes:
    - Fix dup exploit (or hopefully at least one of them...)
    - More starting power
              

Version: 0.0.16
Date: 2019.09.16
  Changes:
    - Fix research bug: Restore needed research
              

Version: 0.0.15
Date: 2019.09.16
  Changes:
    - Disable a bunch of research
    - Allow artillery-targeting-remote
    - Trying to craft gives ghost
    - Trying to pick gives ghost
    - Trying to mine marks for decon
    - Picking up spills instead
              

Version: 0.0.14
Date: 2019.09.14
  Changes:
    - More starting Firepower!
              

Version: 0.0.13
Date: 2019.09.14
  Changes:
    - Start zoomed out
    - Allow copy|cut tools
    - Allow player to carry red|green|copper wires
    - Major overhaul for starting buildings/resources/items/layout/area/etc
              

Version: 0.0.12
Date: 2019.09.14
  Changes:
    - Give away some technologies, and lock others.
    - Allow zoom-to-world ghosting/blueprinting/deconstructing/selecting
    - New chunk resources come with free ground items
    - Randomly spill crash-site items on ground (instead of everything neatly in a chest)
    - Drop items at player's feet if we cannot find entity
              

Version: 0.0.11
Date: 2019.09.13
  Changes:
    - Split git repo so each mod is separate.
              

Version: 0.0.10
Date: 2019.09.12
  Changes:
    - Prevent picking up items by returning them to any open entity (not just chests)
              

Version: 0.0.9
Date: 2019.09.12
  Changes:
    - Prevent picking up items by returning them to open container entity
              

Version: 0.0.8
Date: 2019.09.05
  Changes:
    - Starting story text. Thanks Thuro!
              

Version: 0.0.7
Date: 2019.08.28
  Changes:
    - Fix bug related to moving cursor while mining.
              

Version: 0.0.6
Date: 2019.08.25
  Changes:
    - Experimenting with a campaign.
    - Attempt at a working changelog.txt file.
              

Version: 0.0.5
Date: 2019.08.24
  Changes:
    - Converted into Scenario!
              

Version: 0.0.4
Date: 2019.08.24
  Changes:
    - Remove Companionship into separate hardmod
              

Version: 0.0.3
Date: 2019.08.24
  Changes:
    - Start of changelog.txt
    - Going back to softmod compatible