Module Inserter

Mass insert modules into machines with pocket bots
a month ago
0.13 - 0.17
48292
Owner: Choumiko
Source: Choumiko/ModuleInserter
Homepage: https://forums.factorio.com/viewtopic...
License: MIT
Created: 2 years ago
Latest Version: 4.0.4 (a month ago)
Factorio version: 0.13 - 0.17
Downloaded: 48292 times

Sick of having to put dozens of modules in your drills, assemblers, etc. by hand?

Configure ModuleInserter with a setup for machines, mark the area and watch your Pocketbots do the hard work

Click the buttons(grey squares) with the item or module at your cursor, to set what module should go into which entity. To remove entities/modules click with an empty cursor.
To clear modules from entities only set the entity without modules.
Craft the module inserter item (it's where blueprints/deconstruction planner are), mark the area where your machines are and watch your bots.

Notes:
Modules will first be taken from your inventory, if you don't have enough it will take them from the logistics network (for entities in logistics range only). The fake entity that is used to make the bots fly to the machine is inserted into your inventory. So it will only work if you have a personal roboport and a couple free slots in your inventory.