Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 5.2.5 Date: 2024-10-06 Bugfixes: - Fixed crash when selecting a module before an assembler in the gui - Fixed opening the gui when opening any mod item (RailSignalPlanner, Artillery Bombaredemnt Remote, etc.) - Fixed being able to configure modules for the same machine twice
Version: 5.2.4 Date: 2021-01-06 Changes: - The gui will stretch when using mods that add a lot of module slots to entities. Up to 10 slots are displayed per row.
Version: 5.2.3 Date: 2021-01-06 Changes: - Pressing E while the gui is open and not pinned will apply the changes, to be in line with vanilla behaviour - Don't show Space Exploration's grounded versions of buildings in the gui
Version: 5.2.2 Date: 2020-12-05 Changes: - Added mod setting to change the background of the button between dark and light grey Bugfixes: - Fixed sprite not updating when toggling the pin button - Fixed window closing when toggling the pin button
Version: 5.2.0 Date: 2020-11-23 Changes: - Updated for Factorio 1.1
Version: 5.1.14 Date: 2020-11-15 Bugfixes: - Fixed assembler selection not showing all machines when a mod gets added
Version: 5.1.13 Date: 2020-10-19 Changes: - Using the shortcut or hotkey to get a module inserter takes one from the inventory before creating a new one
Version: 5.1.12 Date: 2020-10-17 Changes: - Added an entry when an entity is removed from ModuleInserter configurations due to mod changes Bugfixes: - Fixed crash when updating to a new version and at the same time another mod changes/removes entities
Version: 5.1.11 Date: 2020-09-30 Bugfixes: - Fixed GUI not updating when loading a preset and "Close GUI after loading" is active
Version: 5.1.10 Date: 2020-09-28 Bugfixes: - Fixed tooltips not being updated correctly
Version: 5.1.9 Date: 2020-09-28 Changes: - Pressing E or Escape closes the gui - Added a pin button to the gui, to keep it open when pressing E/Escape
Version: 5.1.8 Date: 2020-09-20 Changes: - Added mod setting to keep the gui open after loading a preset - Highlight the button of the last loaded preset. Bugfixes: - Fixed the button showing up when starting a new game even when "Hide button" is enabled
Version: 5.1.7 Date: 2020-09-15 Bugfixes: - Fixed entities being upgraded when removing modules
Version: 5.1.6 Date: 2020-09-13 Bugfixes: - Fixed unreproducible error when editing a scenario in the map editor - Fixed error when removing a machine that requested multiple modules to be inserted
Version: 5.1.5 Date: 2020-09-09 Features: - The gui can be opened by right-clicking a Module Inserter - Added hotkey to toggle the gui (Default: Ctrl + I) - Added mod setting to hide the button in the top left corner Changes: - Upgrading/changing modules uses the upgrade planner functionality in most cases, so that modules only get dropped when the new modules are delivered.
Version: 5.1.4 Date: 19. 08. 2020 Bugfixes: - Fixed error when using ModuleInserter with an empty configuration
Version: 5.1.3 Date: 16. 08. 2020 Bugfixes: - Fixed some errors when updating from old versions
Version: 5.1.2 Date: 15. 08. 2020 Bugfixes: - Added missing migrations for older versions
Version: 5.1.1 Date: 11. 08. 2020 Bugfixes: - Fixed error with latest version of flib
Version: 5.1.0 Date: 28. 07. 2020 Features: - You can now configure the same machine multiple times: If the first configuration can't be inserted (e.g. due to productivity not being allows), ModuleInserter will try the next one - Import/Export for configurations. They are a blueprint/blueprint book, so they can be stored in the blueprint library - Added a mod setting to fill all empty slots when selecting the first module for a machine (Should help with modded machines that have a lot of module slots) Changes: - Updated the gui to be draggable and look more like the vanilla gui - Module restrictions are now checked for every entity, not only beacons - Allow inserting modules into assemblers without a recipe
Version: 5.0.8 Date: 28. 07. 2020 Bugfixes: - Fixed crash when removing an entity in editor mode for real this time - Fixed module requests not being removed when they came from a blueprint
Version: 5.0.7 Date: 18. 06. 2020 Bugfixes: - Fixed crash when removing an entity in editor mode
Version: 5.0.6 Date: 29. 05. 2020 Changes: - Added filtering to the config gui, so that only entities with modules slots and modules are shown
Version: 5.0.5 Date: 26. 05. 2020 Bugfixes: - Fixed startup errors with Factorio 0.18.27
Version: 5.0.4 Date: 15. 04. 2020 Changes: - added remote interface "get_module_config" to get the players module configuration (remote.call("mi", "get_module_config", player_index))
Version: 5.0.3 Date: 15. 04. 2020 Bugfixes: - Fixed productivity modules not being accepted for modded beacons
Version: 5.0.2 Date: 05. 03. 2020 Changes: - Added command: /module-inserter to get the selection tool (use with an empty cursor) Bugfixes: - Fixed unknown sprite error
Version: 5.0.1 Date: 08. 02. 2020 Bugfixes: - Fixed startup warnings
Version: 5.0.0 Date: 26. 01. 2020 Changes: - Updated for Factorio 0.18
Version: 4.1.9 Date: 26. 01. 2020 Bugfixes: - Fixed keybinding not giving the module inserter tool
Version: 4.1.8 Date: 19. 09. 2019 Changes: - Added a shortcut to get the module inserter and removed the recipe to craft it
Version: 4.1.7 Date: 19. 09. 2019 Changes: - Added compatibility with IndustrialRevolution
Version: 4.1.6 Date: 06. 08. 2019 Bugfixes: - Fixed error when item and entity names of machines didn't match
Version: 4.1.5 Date: 03. 07. 2019 Bugfixes: - Fixed possible crash when loading a scenario in the map editor
Version: 4.1.4 Date: 02. 07. 2019 Bugfixes: - Fixed YARM gui not minimizing when opening the gui
Version: 4.1.3 Date: 02. 07. 2019 Bugfixes: - Fixed crash when a gui element became invalid
Version: 4.1.2 Date: 29. 06. 2019 Changes: - Reworked the gui - Added mod setting to allow overwriting presets - Added mod setting to change how many item requests are created per tick
Version: 4.1.0 Date: 20. 06. 2019 Changes: - Modules are now requested vanilla style with item-request-proxy - Removed modules are placed in a chest at the assemblers location that will be deconstructed, no more teleporting the modules to the player immediately - Selecting assemblers that already have all requested modules will sort them in the defined order - Moved gui button and frames to mod_gui flows
Version: 4.0.5 Date: 01. 05. 2019 Changes: - cleanup and update for 0.17.35
Version: 4.0.4 Date: 12. 03. 2019 Changes: - added mod setting to adjust the number of assemblers you can configure per profile - added scroll-pane for configuration and storage Bugfixes: - fixed possible error with modded machines
Version: 4.0.3 Date: 10. 03. 2019 Bugfixes: - fixed error with mods that use LuaGuiElement::choose-elem-button
Version: 4.0.2 Date: 07. 03. 2019 Bugfixes: - fixed loading error when a mod enabled productivity modules in beacons
Version: 4.0.1 Date: 06. 03. 2019 Changes: - Updated for Factorio 0.17 - Replaced buttons in the UI with filter-like buttons (like in the logistics request, autotrash windows) - To set a filter use left click, to reset use right click
Version: 3.0.2 Date: 26. 03. 2018 Bugfixes: - Fixed productivity module insertion not working for legal recipes
Version: 3.0.1 Date: 13. 01. 2018 Bugfixes: - Fixed insertion not working with mining drills
Version: 3.0.0 Date: 06. 01. 2018 Changes: - Updated for Factorio 0.16