Tycoon

by gerpara

Become the transportation tycoon of Nauvis! Collect food from farms, craft delicious food and useful utilities, grow your cities, and cater to the needs of an ever-growing population.

Content
3 months ago
1.1
3.58K
Transportation Manufacturing

b Citiy does not grow

1 year, 19 days ago

no inhabitants level 3
https://prnt.sc/c2-V4g0LRFjd

no new buildings
https://prnt.sc/xgN-Ya5oiI2K

waiting over 2h

1 year, 18 days ago

There are two things going on here, which the GUI doesn't explain nicely yet.

Firstly, you need enough supply. You seem to have that already, but until I can explain a couple supply-related things better, it's good to have like a 10x supply over all housing tiers combined. The main bottleneck here is probably apples.

Secondly, higher tier houses only appear when there's a sufficient number of lower tier houses in the city. That's the most likely issue here, and I also need to explain that better in the GUI.

For now I'd recommend you keep growing your city overall and the residential houses in particular, and should see some highrise houses appear soon.

1 year, 18 days ago

https://prnt.sc/gF1jkv25_cZ8
none of the cities is growing into level 3
as you can see, there are enough resources available, and passangers are also transported

1 year, 16 days ago

I think what you see there is just the consumption for the highrise tier, but lower tiers consume resources as well. There's a bit of balancing I need to do so that you can scale up supply without lower tiers using it all up. Feel free to send me your savegame if you like :)

1 year, 16 days ago
1 year, 16 days ago

I think I'll soon build in a "happines level" that is a better indicator if there's constant supply.

1 year, 16 days ago

The consumption is for all tiers, the numbers are the same on all 3 pages. is that how it should be? it would make more sense if it were separate
the highrisers have no consumption, because i have none

1 year, 13 days ago

Huh, that sounds like another bug.

I have some play testing and noticed that it's already pretty hard to grow residential houses, because the simple houses just grow and consume all the apples. Wondering what approach is best to balance the housing tiers. Maybe not having the higher tiers consume what the lower tiers need, or having a reduced chance to spawn new houses if a given tier has too many. E.g. if you have 900 simple residents, and only 10 residential, then the chance to grow into residential should be much higher than adding more simple houses.

What currently happens is that you supply apples and construction material, which makes the simple houses grow until there are not enough apples anymore. If you don't oversupply the city with apples, it will never grow residential. The same applies to highrise, but on a more complicated level.

My favourite approach would have been to display supply levels similar to the energy supply, but unfortunately there's no API to display graphs.

1 year, 13 days ago
(updated 1 year, 13 days ago)

the higher tiers should grow first (if the conditions are meet.)
the higher tiers should consume no or lees items from lower tiers need.
the lowest tier should consume raw fish too. in most games fish ist the first food
the higher tiers could consume apple pie, made from apple and dough,

the consumtion should be done by assemblers to have a graph, you could use 3 hidden assemblers each for one tier

1 year, 13 days ago

BTW did you read your Xing Message ;-)

1 year, 13 days ago

BTW did you read your Xing Message ;-)

Not sure what you mean

1 year, 13 days ago

the consumtion should be done by assemblers to have a graph, you could use 3 hidden assemblers each for one tier

I'll explore that idea!

1 year, 13 days ago

After some discussion today I'm leaning towards having each tier consume different resources. That means lower tiers won't use up the resources from higher tiers, and you have some more control where you send resources if they are consumed via higher tier food in higher tier population.

1 year, 12 days ago

this can overlap, e.g.
1) raw fish, apple
2) bread, apple, meat (less apple as 1)
3) bread (or apple pie), fish filet, milk (less bread as 2)

1 year, 12 days ago

BTW did you read your Xing Message ;-)

Not sure what you mean

Es bedeutet, das ich dir auf Xing eine Nachricht geschrieben habe oder
zumindest habe ich demjenigen geschrieben der den gleichen Namen und Profilbild wie auf Github verwendet.

1 year, 12 days ago

BTW did you read your Xing Message ;-)

Not sure what you mean

Es bedeutet, das ich dir auf Xing eine Nachricht geschrieben habe oder
zumindest habe ich demjenigen geschrieben der den gleichen Namen und Profilbild wie auf Github verwendet.

I haven't been active there for years :D

1 year, 12 days ago

Here's an idea for how a reworked supply chain could look like, with the goal that different tiers consume different food:

1 year, 11 days ago

Benutzt du Discord oder Telegram? dann kontaktiere mich doch einfach direkt ;-)
das wäre einfacher denke ich, als alles hier zu schreiben.

1 year, 11 days ago

I'd prefer to keep the discussions in the open and in English so that others can participate. We also have a Discord server for this mod: https://discord.gg/kwkXUxasNT

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