Harmonises the many turret mods in a large modpack (5dim, Bob's, Angel's, AAI, standalone turret mods) so they stay useful against strong modded biters. Module A gives every player turret that has NO damage-upgrade research an infinite turret-damage tech, so nothing falls behind lategame (e.g. turrets that use a custom ammo category with no tech). Module B (opt-in) pulls the weakest turrets of each weapon class up to a DPS floor without ever nerfing anything. Runs in data-final-fixes and reads the final loaded values, and is not tied to any single mod's naming.
Small changes concerning balance, gameplay, or graphics.
Show dependencies that this mod has on other mods
Show mods that depend on this mod
Show all regular dependencies (Excludes hidden optional dependencies and dependant mods that have >100 dependencies)
Mods that are required for this mod to work
Other mods that this mod supports but are not required
This mod: Sort by position in the mods dependency list.
From other mods: Sort by dependency type
Sort by dependency type
Sort alphabetically by name of the dependant mod
Sort by version comparison
Sort by download count of the dependant mod
| Dependency | 563K | |
|---|---|---|
|
Built-in dependency |
base >= 2.0.0 | - |
|
?
Optional dependency |
5dim_core | 72.6K |
|
?
Optional dependency |
5dim_battlefield | 36.1K |
|
?
Optional dependency |
bobwarfare | 300K |
|
?
Optional dependency |
angelsaddons-mobility | 100K |
|
?
Optional dependency |
Additional-Turret-revived | 11.7K |
|
?
Optional dependency |
ElectroTurret | 4.28K |
|
?
Optional dependency |
heavy_gun_turret | 19.6K |
|
?
Optional dependency |
snouz_long_electric_gun_turret | 18.2K |
|
?
Optional dependency |
5d-flamethrower-fluid-sync | 12 |