Harmonises the many turret mods in a large modpack (5dim, Bob's, Angel's, AAI, standalone turret mods) so they stay useful against strong modded biters.
Small changes concerning balance, gameplay, or graphics.
Local fork of Quezler's Upcycler 1.1.9 with the nil-struct on_tick crash fixed (crash when a quality-upgraded upcycler was being observed). Keeps identical prototype/surface names so existing saves stay compatible.
Small changes concerning balance, gameplay, or graphics.
5dim and Bob's define some technologies with the same internal names, so one side overwrites the other and you can never unlock 5dim beacons, belts, assemblers or furnaces past a certain tier. This mod repairs those unlocks.
Small changes concerning balance, gameplay, or graphics.
Makes the 5Dim flamethrower turrets (mk2 through mk10, and any higher tiers) accept the exact same flammable fluids as the vanilla flamethrowers. Runs in data-final-fixes, so it also picks up flammable fluids added by other mods (Bob's, Angel's, and similar).
Small changes concerning balance, gameplay, or graphics.
Angel's and Bob's route every basic intermediate through the full Nauvis chain, and Space Age's planet recipes need exactly those. This adds local ways to get the missing pieces from what each planet actually has. Numbers are taken from real extraction chemistry.
Large total conversion mods.
Fork of Dysontorio Charging by Maoman, all credit for the original mod goes to him.
Small changes concerning balance, gameplay, or graphics.
Fixes the broken beacon upgrade chain when 5dim's modules and Bob's modules are used together. Both mods define the technologies 'effect-transmission-2' and 'effect-transmission-3', so whichever loads last (Bob's, alphabetically after 5dim) overwrites the other, leaving one mod's beacon recipe with no technology that unlocks it.
Small changes concerning balance, gameplay, or graphics.