Turret Harmonizer

by V1irus

Harmonises the many turret mods in a large modpack (5dim, Bob's, Angel's, AAI, standalone turret mods) so they stay useful against strong modded biters. Module A gives every player turret that has NO damage-upgrade research an infinite turret-damage tech, so nothing falls behind lategame (e.g. turrets that use a custom ammo category with no tech). Module B (opt-in) pulls the weakest turrets of each weapon class up to a DPS floor without ever nerfing anything. Runs in data-final-fixes and reads the final loaded values, and is not tied to any single mod's naming.

Tweaks
6 hours ago
2.0
7
Combat

Changelog

Version: 0.2.1
Date: 2026-07-18
  Features:
    - Module A (default on): every player-buildable turret without any damage-upgrade research
      gets covered by one infinite turret-damage technology, so it keeps scaling against strong
      enemies lategame. Turrets already scaled by their own mod's research are left untouched.
    - Module B (opt-in): estimates each turret's DPS and raises the weakest turrets of each
      weapon class up to a configurable floor. Never nerfs anything.
    - Turrets are detected by prototype properties, not by mod naming, so any turret mod is
      covered automatically. Vanilla and Space Age turrets are never modified.
    - Startup settings to tune both modules, plus a debug log toggle.