Tower Defense Evolution - Rewrite


Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. Rewritten with prototype-based enemy scaling for better performance and control. Discord of the server where im more active: https://discord.gg/93Vcq8PPSY

Tweaks
20 days ago
2.0
372
Combat Enemies Environment

g Feedback

2 months ago

Hello, I've been running an open MP game and here are my feedback:
Infinite research have an exponential cost which makes them prohibitive quickly.
There is a out of ammo warning flashing constantly altho the turrets have ammo
The master chest cannot be disabled ? I like to belt my turrets
The waves are capped at 100 per wave which is way too low.
East/West warnings are swapped
The waves should come from a different direction each time, or maybe 2-3 waves then change direction. In that case a message saying where the next wave will come would be great.
When expanding into biters territory, and a new player joins, nests are spawned inside captured area.

Thanks for making the mod!

2 months ago

Also, it crashes when trying to spill tokens when the heart is full:
base_heart.surface.spill_item_stack{
position = base_heart.position,
items = {name = "tde-dead-biter", count = count - inserted},
enable_looted = true,
force = "player"
}
API Reads: spill_item_stack{position=…, stack=…,
Control.lua:381

20 days ago

Hello!
hopefully the new update fix this issues and some of the feedback was taken into consideration with the latest update, please feel free to give more feedback, and check out the settings of the mod where you can now tweak more things
about the MAC chest, the absurd solution would be just not use it for now, ill try to figure out a way to make it a more advance tech around mid late game in nauvis and I'm planning to severely nerf it

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