Tarantulator


Spidertron not enough for you? Try the nuclear powered Tarantulator instead! It's bigger, badder, and has a giant laser

Content
3 years ago
1.0 - 1.1
22.6K
Combat

i Can you do it?

3 years ago

Hello, can you help me, please?
I need a mod who change vanilla spidertron:

New recipe: 100 processing unit, 16 Missile control unit, 200 steel, 150 low density structure, 1 nuclear reactor, 2 fusion reactors, 1 satellite, 8 module of efficiensy 3, 16 exoskeleton, 2 machine guns and 2 rocket launchers, radar.

1 - replace 2 grenade launchers with machine guns (2 machine guns and 2 rocket launchers). When firing automatically, fire is fired only from machine guns or from a rocket launcher.
2 - fuel only uranium fuel cells.
3 - without fuel, the speedertron moves at half speed.
With fuel, the speed is 100% of the standard.
Maximum consumption 1.5 mW. (like 2 fusion reactors)
(My idea is that the spider can work for 2 fusion reactors from the recipe, but not at full strength.
And nuclear fuel from the reactor should supplement its needs, but not be used as the main source of energy.)
4 - The trunk and the net are unchanged.
5 - Leave a vanilla look.

I did not find the config I needed among the available mods.
I don't want to learn how to create modifications.
It's pretty cool if you can get it to work. Thanks you.

3 years ago

Hello, can you help me, please?
I need a mod who change vanilla spidertron:

New recipe: 100 processing unit, 16 Missile control unit, 200 steel, 150 low density structure, 1 nuclear reactor, 2 fusion reactors, 1 satellite, 8 module of efficiensy 3, 16 exoskeleton, 2 machine guns and 2 rocket launchers, radar.

1 - replace 2 grenade launchers with machine guns (2 machine guns and 2 rocket launchers). When firing automatically, fire is fired only from machine guns or from a rocket launcher.
2 - fuel only uranium fuel cells.
3 - without fuel, the speedertron moves at half speed.
With fuel, the speed is 100% of the standard.
Maximum consumption 1.5 mW. (like 2 fusion reactors)
(My idea is that the spider can work for 2 fusion reactors from the recipe, but not at full strength.
And nuclear fuel from the reactor should supplement its needs, but not be used as the main source of energy.)
4 - The trunk and the net are unchanged.
5 - Leave a vanilla look.

I did not find the config I needed among the available mods.
I don't want to learn how to create modifications.
It's pretty cool if you can get it to work. Thanks you.

3 years ago

I'm busy with my own mods right now, sorry

3 years ago

Hello, can you help me, please?
I need a mod who change vanilla spidertron:

New recipe: 100 processing unit, 16 Missile control unit, 200 steel, 150 low density structure, 1 nuclear reactor, 2 fusion reactors, 1 satellite, 8 module of efficiensy 3, 16 exoskeleton, 2 machine guns and 2 rocket launchers, radar.

1 - replace 2 grenade launchers with machine guns (2 machine guns and 2 rocket launchers). When firing automatically, fire is fired only from machine guns or from a rocket launcher.
2 - fuel only uranium fuel cells.
3 - without fuel, the speedertron moves at half speed.
With fuel, the speed is 100% of the standard.
Maximum consumption 1.5 mW. (like 2 fusion reactors)
(My idea is that the spider can work for 2 fusion reactors from the recipe, but not at full strength.
And nuclear fuel from the reactor should supplement its needs, but not be used as the main source of energy.)
4 - The trunk and the net are unchanged.
5 - Leave a vanilla look.

I did not find the config I needed among the available mods.
I don't want to learn how to create modifications.
It's pretty cool if you can get it to work. Thanks you.

@Shaminehh
- Also don't have the time to do that but wanted to comment on some of the stuff you said;
- 1. The recipe change is do-able;
- 2. To replace the machine guns should be easy, so you can have 2 rocket launchers and 2 machine guns but the problem then is the cycling between guns, you either have that option on or off, from what i know (i haven't checked if it could modify on function);
- 3. This fuel part, made me slightly curios how it could implemented but with my current knowledge, i really don't know.
- 4, 5 is fine.

3 years ago

Hello, can you help me, please?
I need a mod who change vanilla spidertron:

New recipe: 100 processing unit, 16 Missile control unit, 200 steel, 150 low density structure, 1 nuclear reactor, 2 fusion reactors, 1 satellite, 8 module of efficiensy 3, 16 exoskeleton, 2 machine guns and 2 rocket launchers, radar.

1 - replace 2 grenade launchers with machine guns (2 machine guns and 2 rocket launchers). When firing automatically, fire is fired only from machine guns or from a rocket launcher.
2 - fuel only uranium fuel cells.
3 - without fuel, the speedertron moves at half speed.
With fuel, the speed is 100% of the standard.
Maximum consumption 1.5 mW. (like 2 fusion reactors)
(My idea is that the spider can work for 2 fusion reactors from the recipe, but not at full strength.
And nuclear fuel from the reactor should supplement its needs, but not be used as the main source of energy.)
4 - The trunk and the net are unchanged.
5 - Leave a vanilla look.

I did not find the config I needed among the available mods.
I don't want to learn how to create modifications.
It's pretty cool if you can get it to work. Thanks you.

@Shaminehh
- Also don't have the time to do that but wanted to comment on some of the stuff you said;
- 1. The recipe change is do-able;
- 2. To replace the machine guns should be easy, so you can have 2 rocket launchers and 2 machine guns but the problem then is the cycling between guns, you either have that option on or off, from what i know (i haven't checked if it could modify on function);
- 3. This fuel part, made me slightly curios how it could implemented but with my current knowledge, i really don't know.
- 4, 5 is fine.

Thanks for your reply. I understand that not everyone has time for this. It's just that suddenly somebody sees and wants to do it.

Then the weapon can be replaced with: rocket launcher, machine gun and cannon. (also add them to the recipe)

I don't know how mod creation works, but it can roll back the initial speed up to 50%, and fuel cells will give a 100% boost, thus returning the standard speed.
Or is it possible to add 2 parallel fuel places, but make 1 hidden with infinite fuel, which gives half the required energy.
Perhaps I wrote nonsense in terms of how mods work, but I tried :)

3 years ago

The real issue with trying to change the speed based on the fuel is that the spider will not move at all if the tank is empty

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