Tarantulator


Is Spidertron too weak for your taste? Meet the Tarantulator – nuclear-powered, massive, and armed with a devastating railgun!

Content
5 days ago
1.0 - 2.0
26.8K
Transportation Combat

Changelog

Version: 2.1.15
Date: 2025-08-26
  Fixed:
    - Midgame installation no longer causes massive script overhead or framerate drops.
    - Dynamic tick handler activation prevents unnecessary entity scanning.
Version: 2.1.14
Date: 2025-08-21
  Fixed:
    - Resolved a compatibility issue with savegames from version 2.1.10 when upgrading to 2.1.11+.
  Changed:
    - Unified and simplified internal data initialization logic for better stability and maintainability.
Version: 2.1.13
Date: 2025-08-18
  Fixed:
    - Migration Error
Version: 2.1.12
Date: 2025-08-15
  Fixed:
    - Tarantulator now correctly draws aggro from biters and worms
Version: 2.1.11
Date: 2025-08-15
  Fixed:
    - Friendly fire logic corrected
    - Tarantulator no longer takes damage from its own attacks (friendly fire setting no longer affects it)
Version: 2.1.10
Date: 2025-08-14
  Fixed:
    - energie_effiency Error when loading a savegame
Version: 2.1.9
Date: 2025-05-16
  Changes:
    - a few small fixes
Version: 2.1.8
Date: 2025-05-16
  Changes:
    - Transitioned Tarantulator_V2 back to Tarantulator, now officially maintained by DiabloPower with the support of its original creator, notnotmelon.
Version: 2.1.7
Date: 2025-05-15
  Added:
    - Arachnophobia Mode (feedback very welcome)
Version: 2.1.6
Date: 2025-05-14
  Fixed:
    - Compatability with bobenemies restored
Version: 2.1.5
Date: 2025-05-09
  Fixed:
    - AAI programmable vehicle Mod exclusion fixed
Version: 2.1.4
Date: 2025-05-08
  Added:
    - Optional dependency on Factorio & Conquer Mod to ensure correct loading.
    - If Factorio & Conquer is installed, Liquit Tiberium Fuel Cell can now be used as fuel.
Version: 2.1.3
Date: 2025-05-08
  Added:
    - new Mod Settings
      - Tarantulator Diet (default, medium, skinny) (request by ironmonk & Julo133)
Version: 2.1.2
Date: 2025-05-08
  Added:
    - new Mod Settings
      - AAI Vehicle Mod exclusion (error reported by Theseventh)
Version: 2.1.1
Date: 2025-05-07
  Changes:
    - corrected a typo
Version: 2.1.0
Date: 2025-05-07
  Changes:
    - satellite readded into the recipe (if spaceage is not present)
    - alternate recipe for spaceage: satellite = 2 changed for: radar = 2
    - minimum Range for Railgun: from 8 to 15
    - maximum Range for Railgun: from 50 to 60
  Added:
    - Mod Settings
      - Enable friendly fire (default: off, alternate: on)
      - Engine Settings (default: burner, alternate: void)
      - Engine efficiency Settings (base 0.5%, default: 100, alternate: 1-1000)
      - Energy grid efficiency Settings (base 0.05%, default: 100m, alternate: 1-1000)
      - Early Tarantulator (after Tank/Assault Spidertron & after Nuclear research...)
      - Integration with my Assault Spidertron Mod (Techtree)
      - automatic weapon cycling Setting
      - Weapon Loadout Settings
        - Rocket launcher: Enable/disable
        - Rocket launcher amount: 1-4
        - Railgun: Enable/disable
        - Railgun amount: 1-4
    - alternate recipe for early Tarantulator Mod Setting
    - alternate recipe if Assault Spidertron Mod is present and integration Mod Setting selected
    - German Translation
    - French Translation
Version: 2.0.1
Date: 2025-05-07
  Changes:
    - removed satellite from the recipe (for now)
Version: 2.0.0
Date: 2025-05-06
  Changes:
    - Initial Port for Factorio 2.0 (including SpaceAge)
    - new HD Textures (not final, nor complete yet)
    - new icon
    - new science picture
    - new railgun ammo Textures    
    - rewrite most of the Code
    - Torso turning speed increased to 0.02
    - speed for all Legs adjusted
    - repositioning of all Legs
    - resistances for Legs
    - resistances for Torso
    - energy grid efficiency changed from 0.015 (about 0.6MJ) to 0.5 (about 200MJ) every 240 ticks/4 seconds
    - naming: Laser to Railgun (because it always has been)
  Added:
    - ammo.lua
    - projectile.lua
    - guns.lua
    - entity.lua
    - items.lua
    - equipment_grid.lua
    - recipes.lua
    - technology.lua
    - remote driving capability
    - logistic network integration
    - logistic slots = 10
    - logistic trash slots = 20
    - Railgun minimum Range = 8
    - railgun Texture
    - disabled friendly fire (otherwise the Tarantulator tends to blow itself up frequently)
  Unfinished:
    - HD Textures (maybe Animations too)
    - Weaponsystems (especially the Railgun)
    - overall Balancing (Feedback Please!)
    - Mod Settings
    - optional Weapon Loadout Settings
    - optional integration with my Assault Spidertron Mod Port
    - optional Engine Settings
    - optional Engine efficency Settings
    - optional Energy grid efficency Settings
    - optional early Tarantulator (after Tank/Assault Spidertron & after Nuclear research...)
    - optional recipe Changes
Version: 1.4.0
Date: 2024-08-05
  Features:
    - Added automatic portal deployment via https://github.com/fgardt/factorio-mod-template
  Bugfixes:
    - Fixed issues with CICD
Version: 1.3.7
Date: 8.19.2020
  Features:
    - Fixed bug where fuel was sometimes voided
    - Added map icon
Version: 1.3.6
Date: 8.19.2020
  Features:
    - Fix migrations error
Version: 1.3.5
Date: 8.19.2020
  Features:
    - Increased laser range even more
    - Added resistances to bob's damage types
Version: 1.3.4
Date: 8.18.2020
  Features:
    - Reduce UPS usage 100 times
Version: 1.3.3
Date: 8.16.2020
  Features:
    - Removed red border from reactor
    - Changed walking animation
Version: 1.3.2
Date: 8.16.2020
  Features:
    - Changed item order to be next to spidertron
    - Changed item order for laser ammo to be with the rest of the cannon shells
    - Recipe now requires one reactor instead of two
Version: 1.3.1
Date: 8.16.2020
  Features:
    - Tarantulator no longer cycles through diffrent weapons
    - Reduced rifle round stack size to 100
    - Renamed sniper rifle to laser cannon
    - Changed icons for laser cannon and laser ammo
Version: 1.3.0
Date: 8.16.2020
  Features:
    - Tarantulator's equipment grid now has a permanant nuclear reactor
    - Changed equipment grid size from 12x6 to 10x8
Version: 1.2.0
Date: 8.15.2020
  Features:
    - Tarantulator's equipment grid now gets all power from the nuclear reactor
    - Added proper icons for tarantulator laser gun and ammo
    - Added technology description
    - Reduced tarantulator movement energy
Version: 1.1.0
Date: 8.15.2020
  Features:
    - Tarantulator now uses a giant laser instead of a big gun
Version: 1.0.0
Date: 8.15.2020
  Features:
    - Initial release