Appreciated, though from looking at it, there should be no issues, my mod only updates liquid/item/capsule fuel values and emission multipliers and your mod only adds a fluid-guzzling boiler. (Well, there is your methane processing patch, but that doesn't look like it's going to get updated.)
On second thought, why not have steam turbines unlock with the same tech? I don't think the normal steam engine gains any benefit from the superheated steam, so that would be a lot of wasted energy/fuel. On another note, the pollution seems extremely low. To the point that it's generating roughly 5% of the pollution per unit of energy, compared to a basic steam setup.)
If I had to go full balance brain, I'd also suggest halving energy output and lowering the temperature to 257.5 (120 steam/s, back-of-the napkin math, need to check this)., that way it's still a lot more capable than normal boilers, but not a 6x upgrade. (for reference, a nuclear generator outputs 40 MW, so 11.6 is a bit nuts)
I'd also suggest unlocking from (and allowing turbines to unlock from) the "flammables" research., given it makes sense and is a bit later in the tech tree while being gated behind oil processing, where you would ordinarily get access to gas.
These are just suggestions, though, I can always implement that stuff locally, but it makes sense to me and seems more in line balance-wise.
EDIT: whoops, I must've misread or something, I saw a methane applications mod for version 0.17