Stone Water Well (ZarSasha's Fork)


Adds a deep stone well to the game, which provides easy access to fresh water. A Factorio 2.1 improved port of the mod "Stone Water Well" by TheDogOfChaos (original author: bSun0000). There are sensible restrictions as to where the well can be built, but planets can still be whitelisted through a startup setting.

Content
a day ago
2.1
10
Mining Fluids Cheats

Changelog

Version: 1.0.0
Date: 2026-08-22
  Minor Features:
    - Made the pumping speed of the stone well freely configurable through a startup setting.
    - Space Age DLC: Created a startup setting for whitelisting planets, using a comma-separated
      list as input. By default, the mod whitelists planets which I have confirmed to contain water
      resource tiles on their surface. Aside from Nauvis and Gleba, they are: Lignumis, Panglia and
      Foliax, each from their respective mods. NB: The stone well can't be built in space!
  Changes:
    - Initial release. Ported to Factorio 2.1 from "Stone Water Well" by TheDogOfChaos, which was
      ported to 2.0 from an earlier version by steinio, which again is based on the original mod
      that was created by bSun0000.
    - The tech that unlocks the stone well now also unlocks iron sticks (an ingredient), since
      none of the prerequisite technologies do so.
    - Removed a setting for unlocking the stone well immediately, since it's no longer needed.
    - Space Age DLC:
      - Removed restrictions on where the stone well can be crafted.
      - Removed surface pressure requirement of 1000-2000, because it becomes an unreliable
        criterium when more planets are added by other mods.
      - Added a gravity requirement of at least 1 m/s² so the stone well can't be built in space.
      - Now uses a custom surface property to indicate presence of groundwater. 0/1 means there is
        no groundwater, 1/1 means there is (I can't simply write YES or NO, because only floating
        number values are accepted by the parameter that the localisation placeholder refers to).
  Balancing:
    - Increased entity health from 150 to 500.
    - Changed the recipe to require iron plates instead of stone, along with stone bricks, iron
      sticks and an offshore pump. Also greatly increased the cost, particularly in regards to the
      stone material!
    - Reduced the cost of researching the technology that unlocks the stone well.
    - Pyanodons Coal Processing: Instead of unlocking the stone well recipe immediately, the cost
      of researching the related tech has been greatly lowered and made available much earlier.
      (As for why earlier: There were too many unrelated prerequisite technologies, and researching
      them took too long - normally about 100 hours, according to one player).
    - Set item weight to 200kg (similar to that of the artillery turret).
    - Space Age DLC: Added a very high heating requirement (500 kW) for the stone well, since it
      can be enabled to work on Aquilo. Will need some playtesting to adjust that value.
  Bugfixes:
    - Pyanodons Coal Processing: The issue with the stone well recipe not automatically unlocking
      at the start has been circumvented by a new compatibility solution.
  Sounds:
    - Changed the sounds of impacts, hits, deconstruction and the death explosion for the stone
      well in order to better fit its material composition.
    - Disabled pumping sounds of the stone well since it is much less likely to be in a distant
      location, and I don't like the sound. The sound of flowing water ought to be enough.
    - Added item sound effects similar to those of the offshore pump.
  Graphics:
    - Mod thumbnail: Created a new and cleaner thumbnail with a motif that makes more sense.
    - Tech icon: Greatly improved by adapting existing entity graphics for it.
    - Item icon: Improved by modifying and downsampling existing entity graphics. Perhaps it looks
      a bit too detailed as a result, but I still think it's better.
    - Created a custom death animation effect for the stone well to better fit its dimensions.
    - Created some very generic remnants for the stone well which at least fit its dimensions.
    - Fixed the odd circuit connections by changing the connector variant and moving them all to
      the same point in the front and on the left of the stone well. Seems good enough.
  Info:
    - Updated and expanded descriptions.
    - Unhid some optional mod dependencies.
  Locale:
    - Deleted all translations because I don't really care to update them. The descriptions have
      changed too much, and the translations were already incomplete and inconsistent. Maybe I'll
      add translations again, if anyone wants to provide them.
  Internal:
    - Tidied up, restructured mod, removed an unused file and some deprecated entity properties.
  Notes:
    - Factoriopedia wrongly claims that the stone well can extract the fluids from all the same
      resource tiles as the offshore pump, even though the fluidbox filter has been set explicitly
      to pump water, thus ignoring any fluid sources underneath. This looks like a bug and I don't
      know how to circumvent it.