Spiderbots


Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S

Content
10 months ago
1.1 - 2.0
7.29K
Logistic network Blueprints

b Crash with factorissimo-2-notnotmelon 3.11.0

a day ago

I get a reproducible crash with spiderbots and factorissimo. https://mods.factorio.com/mod/factorissimo-2-notnotmelon

you need to make a factorissimo shed with unbuilt "ghost" structures inside then enter, as the spiders start to build inside try to exit and the game crashes.

10323.476 Error MainLoop.cpp:1468: Exception at tick 4569546: The mod Spiderbots (0.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event spiderbots::on_spider_command_completed (ID 189)
LuaEntity belongs to surface nauvis-factory-floor (index 51) but a LuaEntity belonging to surface nauvis (index 1) was expected.
stack traceback:
[C]: in function 'create_entity'
spiderbots/control.lua:550: in function 'create_item_projectile'
spiderbots/control.lua:594: in function 'build_ghost'
spiderbots/control.lua:1076: in function 'complete_task'
spiderbots/control.lua:1104: in function <spiderbots/control.lua:1092>
10336.805 Info AppManager.cpp:353: Deleting active scenario.

the solution is to wait till everything is build or recall(alt+s) your spiders before leaving the "shed"

a day ago

also entering and exiting repeatedly(5-6 times in quick succession) with over 10 spiders active causes them to unlink from your control.

not sure the spiders really enjoy layer changes :P

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