Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Enable / Recall: Alt + S
Mods introducing new content into the game.
Version: 0.2.4 Date: 18NOV2024 Changes: - added inventory move sounds when spiderbots insert or remove items from entity inventories - added mining and mined sounds when spiderbots deconstruct entities - added support for per-prototype build, mining, mined, and inventory move sounds - spiderbots can free themselves when trapped by buildings or ghosts Bugfixes: - fixed that upgraded entity results would not return to the character inventory when in remote view - fixed that spiderbots would sometimes refuse to remove modules from entities - fixed that thrown spiderbots did not have consistent speeds
Version: 0.2.3 Date: 05NOV2024 Changes: - Spiderbots can now be deployed, recalled, and perform tasks while the player is in remote view - Improved performance when interacting with inventories - Added build sound when spiderbots upgrade entities Bugfixes: - Fixed error when spamming the toggle shortcut (accessing invalid entity) - Fixed error when drawing the visualization rendering while in remote view - Fixed that spiderbots could be assigned upgrade tasks for a quality entity when only the normal version was in inventory
Version: 0.2.2 Date: 03NOV2024 Bugfixes: - Fixed that spiderbots could spawn when throwing grenades or eating fish
Version: 0.2.1 Date: 03NOV2024 Changes: - Added support for Factorio 2.0 and the Space Age explansions - Overhauled the task management system to improve reliability and performance (again) - Spiderbots launch themselves towards non-colliding positions instead of teleporting when stuck or left behind - Significantly improved spiderbot pathfinding - Added "smart" cliff destruction to reduce overuse of cliff explosives - Added build sound when spiderbots construct entities - Removed migration message Bugfixes: - Fixed that spiderbots could briefly teleport to the previous surface when following a player who changed surfaces Locale: - Updated mod description - Updated Spiderbot entity and item descriptions
Version: 0.2.0 Date: 21OCT2024 Changes: - Overhauled the task management system to improve reliability and performance - Spiderbots are now created by throwing them at the ground - Increased throwing range from 25 to 50 tiles - Spiderbot legs now collide with ghosts - Spiderbots can teleport to the player when they are too far away or stuck - Spiderbots can follow the player when changing surfaces - Spiderbots prioritize using vehicle inventories if the player is in a vehicle - Toggling Spiderbots off recalls the spiderbots to the player inventory - Added migration to update existing spiderbots to the new versions Locale: - Updated mod description - Updated Spiderbot entity and item descriptions
Version: 0.1.0 Date: 26NOV2023 Changes: - Initial release on the mod portal Features: - Added "Spiderbot", a small spidertron that can be built in the early game with basic construction abilities - Spiderbots follow the player who built them, and re-follow players when they and return to a surface - Spiderbots process work orders near the player. Deconstruction tasks are prioritized, then construction tasks, then upgrade tasks - Spiderbots cannot mine or place tiles and landfill - Spiderbots cannot repair entities using repair packs - Work order processing can be toggled with a shortcut and hotkey (default: Alt + S) - Spiderbots try to find new paths if they get stuck on the way to a work order or player - Each spider is given a Backer Name when built - Spiderbots change color based on their task type; red for deconstruction, blue for construction, green for upgrade, white for pathfinding, and their player's color when idle - Added debug mode to draw work order paths; /spiderbot-debug