Spiderbots


Adds small, loyal prototype spidertrons that follow you around. They can build, upgrade, and deconstruct stuff using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S

Content
a day ago
1.1 - 2.0
4.39K
Logistic network Blueprints

Changelog

Version: 0.2.6
Date: 2025-04-22
  Changes:
    - Changed item projectiles to be placeable off grid
    - Moved item projectile and build/move sound prototype creation from data-updates to data-final-fixes to increase compatibility with other mods
  Bugfixes:
    - Fixed error loading mods due to wrong sprite size definition when other mods defined non-square item icons
    - Fixed improper sprite scaling for projectiles with layered item icons
    - Fixed the little spiderbot in the mod description not displaying correctly when the mod is not enabled
    - Added hidden optional dependency on Maraxsis to ensure that its data-final-fixes items can be turned into projectiles too
  Locale:
    - Updated Russian (ru) locale from Crowdin
    - Updated Ukrainian (uk) locale from Crowdin
Version: 0.2.5
Date: 2025-04-18
  Features:
    - Added technology to unlock spiderbot recipe
    - Added technology to increase spiderbot follower count
    - Spiderbots throw items back and forth with the player while building and deconstructing
  Changes:
    - Stuck spiderbots jump in the direction they're facing instead of picking a random position
  Bugfixes:
    - Fixed that spiderbots could be assigned to deconstruct entities that contained items that would not fit in the player inventory
    - Hid spiderbot projectiles from Factoriopedia
    - Fixed that spiderbots could get stuck in the walls of factorissimo buildings
Version: 0.2.4
Date: 18NOV2024
  Changes:
    - Added inventory move sounds when spiderbots insert or remove items from entity inventories
    - Added mining and mined sounds when spiderbots deconstruct entities
    - Added support for per-prototype build, mining, mined, and inventory move sounds
    - Spiderbots can free themselves when trapped by buildings or ghosts
  Bugfixes:
    - Fixed that upgraded entity results would not return to the character inventory when in remote view
    - Fixed that spiderbots would sometimes refuse to remove modules from entities
    - Fixed that thrown spiderbots did not have consistent speeds
Version: 0.2.3
Date: 05NOV2024
  Changes:
    - Spiderbots can now be deployed, recalled, and perform tasks while the player is in remote view
    - Improved performance when interacting with inventories
    - Added build sound when spiderbots upgrade entities
  Bugfixes:
    - Fixed error when spamming the toggle shortcut (accessing invalid entity)
    - Fixed error when drawing the visualization rendering while in remote view
    - Fixed that spiderbots could be assigned upgrade tasks for a quality entity when only the normal version was in inventory
Version: 0.2.2
Date: 03NOV2024
  Bugfixes:
    - Fixed that spiderbots could spawn when throwing grenades or eating fish
Version: 0.2.1
Date: 03NOV2024
  Changes:
    - Added support for Factorio 2.0 and the Space Age explansions
    - Overhauled the task management system to improve reliability and performance (again)
    - Spiderbots launch themselves towards non-colliding positions instead of teleporting when stuck or left behind
    - Significantly improved spiderbot pathfinding
    - Added "smart" cliff destruction to reduce overuse of cliff explosives
    - Added build sound when spiderbots construct entities
    - Removed migration message
  Bugfixes:
    - Fixed that spiderbots could briefly teleport to the previous surface when following a player who changed surfaces
  Locale:
    - Updated mod description
    - Updated Spiderbot entity and item descriptions
Version: 0.2.0
Date: 21OCT2024
  Changes:
    - Overhauled the task management system to improve reliability and performance
    - Spiderbots are now created by throwing them at the ground
    - Increased throwing range from 25 to 50 tiles
    - Spiderbot legs now collide with ghosts
    - Spiderbots can teleport to the player when they are too far away or stuck
    - Spiderbots can follow the player when changing surfaces
    - Spiderbots prioritize using vehicle inventories if the player is in a vehicle
    - Toggling Spiderbots off recalls the spiderbots to the player inventory
    - Added migration to update existing spiderbots to the new versions
  Locale:
    - Updated mod description
    - Updated Spiderbot entity and item descriptions
Version: 0.1.0
Date: 26NOV2023
  Changes:
    - Initial release on the mod portal
  Features:
    - Added "Spiderbot", a small spidertron that can be built in the early game with basic construction abilities
    - Spiderbots follow the player who built them, and re-follow players when they and return to a surface
    - Spiderbots process work orders near the player. Deconstruction tasks are prioritized, then construction tasks, then upgrade tasks
    - Spiderbots cannot mine or place tiles and landfill
    - Spiderbots cannot repair entities using repair packs
    - Work order processing can be toggled with a shortcut and hotkey (default: Alt + S)
    - Spiderbots try to find new paths if they get stuck on the way to a work order or player
    - Each spider is given a Backer Name when built
    - Spiderbots change color based on their task type; red for deconstruction, blue for construction, green for upgrade, white for pathfinding, and their player's color when idle
    - Added debug mode to draw work order paths; /spiderbot-debug