Thanks! The mod doesn't dispatch trains or compute routes — it only drives the train stops: it renames them (auto-naming) and flips their train limit between 0 and 1 when a full wagon of resource (or of free room, on the unloading side) is ready. The routing itself is 100% vanilla: your train needs a schedule that references the stations. That's why your train sits at the Depot — nothing in its schedule tells it where to go.
The nice part: your two crude-oil requester stations get the same auto-generated name (same resource, direction and wagon count), so one schedule entry covers both, and the train limits decide which one actually receives the train.
Here's the exact train blueprint I use on my own base (schedule included). It's a 2-fluid-wagon train, so adapt it to your 3-wagon setup (see below):
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How it works:
- The schedule has a single fixed stop: the crude-oil loading station (its auto-generated name, picked from the station list), wait condition "cargo full". The train simply parks there between runs — no depot needed, and it never blocks anything since it leaves as soon as it's full.
- A generic interrupt ("empty fluid"): when the train is full, go to any station named [fluid][wagon][wagon][unload] — the fluid icon is the vanilla fluid parameter wildcard, resolved to whatever the train actually carries. It matches the mod's auto-generated unloading station names, whichever of your requesters has a free slot (train limit 1). Wait: empty or 5 s inactivity. One interrupt, reusable for every fluid train on your network.
To adapt it to your 3-wagon train: the auto-generated names contain one wagon icon per probe, so with 3 wagons your station names have 3 icons. After importing, re-select your loading station in the schedule (pick it from the list), and in the interrupt's target add one more [item=fluid-wagon] so it reads [fluid parameter][wagon][wagon][wagon][unload].
One last check on your side: on the requester stations, the module must be set to Unload with its probes wired to the tanks — an empty 25k tank per wagon = room for a full fluid wagon = the stop calls a train. If everything is green on both sides and the schedule is in place, the train will run.