A train-stop combinator that validates each train's dedicated buffer individually, instead of pooling all station storage together. One main unit wires to the station; empty 'buffer probe' shells each wire to a single train slot's chests. The main reads every probe's network independently and calls a train only when that slot's buffer is actually ready. Inspired by Simple Train Combinator by Odja_Anarchist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.6
Date: 2026-06-13
Features:
- Smart Train Combinator (2x2 main) + Freight Bay Probe (1x2): one probe per wagon, all wired
by cable. The main reads each probe's buffer network in isolation and calls a train only when
every wagon's dedicated buffer is individually ready (MIN over wagons of floor(buffer / wagon
capacity)), clamped to a configurable Max trains.
- Works for both cargo (items, any quality) and fluids; wagon capacity read from the chosen
rolling-stock prototype, so modded wagons are supported.
- Drives the train stop: train-limit signal (default signal-L) and optional priority signal
(default signal-P) with a High/Important/Medium/Low level scaled by station fill.
- Auto-naming: builds the stop name from the tracked good, a green (load) / red (unload) arrow
and one icon per wagon, with a live preview.
- Three windows (base config / train-stop config / per-wagon buffer monitor), blueprint +
copy-paste + parametrization support, English and French locale.
- Nullius and Ultracube compatibility.