Furnaces, boilers, burner drills and inserters, locomotives, cars, heating towers, nuclear reactors and biochambers keep themselves fuelled: construction robots bring fuel from the logistic network (the hub on space platforms). Vehicles get the best fuel; machines get the most plentiful basic fuel and never your rocket or nuclear fuel.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.0
Date: 2026-11-02
Features:
- Everything that burns fuel keeps itself fuelled: construction robots bring fuel from the logistic network (the hub on space platforms). Works with modded burners too.
- Locomotives, cars and tanks get the best fuel (biggest speed + acceleration bonus); worse fuel is swapped out while they stand still.
- Furnaces, boilers, burner drills and inserters get the most plentiful basic fuel, and never rocket or nuclear fuel (editable list).
- Nuclear reactors keep a few fuel cells, and the used-up cells are carried away. Biochambers keep a small amount of nutrients.
- Heating towers can be fed too (off by default: they burn about 40 MW).
- Pick the fuel for one machine: a "Fuel" panel beside its window. Copy / paste settings copies the choice, and blueprints remember it.
- Machines that inserters keep full never run low, so they are left alone.