Smart Fuel


Furnaces, boilers, burner drills and inserters, locomotives, cars, heating towers, nuclear reactors and biochambers keep themselves fuelled: construction robots bring fuel from the logistic network (the hub on space platforms). Vehicles get the best fuel; machines get the most plentiful basic fuel and never your rocket or nuclear fuel.

Utilities
2 days ago
2.1
18
Trains Logistic network
Owner:
Crosstowndonkey
Source:
https://github.com/Crosstowndonkey/fa...
Homepage:
https://github.com/Crosstowndonkey/fa...
License:
MIT
Created:
2 days ago
Latest Version:
0.1.0 (2 days ago)
Factorio version:
2.1
Downloaded by:
18 users

Everything that burns fuel keeps itself fuelled - furnaces, boilers, burner drills and inserters, locomotives, cars,
tanks, nuclear reactors, biochambers, heating towers (optional) and modded burners. Construction robots bring the fuel
from the logistic network; on space platforms the hub throws it across. No chests, no extra buildings.

Which fuel

Machine Fuel
Locomotives, cars, tanks The best fuel: biggest speed + acceleration bonus (nuclear > rocket > solid > coal). Worse fuel is swapped out while the vehicle stands still.
Furnaces, boilers, burner drills and inserters The most plentiful basic fuel (coal, wood, carbon...). Solid fuel only when there is no basic fuel. Never rocket or nuclear fuel (an editable list).
Nuclear reactors A few fuel cells (2 by default); used-up cells are carried away.
Biochambers A small amount of nutrients (20 by default), because they spoil.
Heating towers Like furnaces - off by default, because they burn about 40 MW.
  • Pick the fuel yourself: open a machine or locomotive and use the Fuel panel beside its window. A picked fuel is
    the only one used (it may even be rocket fuel in a furnace - a deliberate pick is allowed). Copy / paste settings
    copies the choice, and blueprints remember it.
  • Machines that inserters keep full never run low, so the mod never touches them.
  • Fuel the player put in by hand that the rules wouldn't choose is left alone.

Settings (map settings)

Setting Default
Fill to (% of a stack) 100
Refill when below (% of the amount filled) 25
Swap worse fuel for better fuel in vehicles on
Fuels never put in machines rocket-fuel, nuclear-fuel
Fuels never used at all (empty)
Fuel nuclear reactors / cells to keep on / 2
Feed biochambers / nutrients to keep on / 20
Fuel heating towers off
Take away used-up fuel on
Machines checked per tick 20

For mod authors

remote.call("smart-fuel", "set_fuel", entity, "rocket-fuel", "normal") -- pick the fuel for one machine
remote.call("smart-fuel", "set_fuel", entity, nil)                     -- back to automatic
remote.call("smart-fuel", "kind", entity) -- "vehicle", "stationary", "reactor", "nutrients", "heater" or nil

Source code and tests: GitHub (MIT). From the author of Smart Turret Ammo.