Seablock 2 Fixed


A small mod that fixes missing recipes, incorrect values, and other minor issues in the Seablock 2 modpack by Wanne. Current fixes: Configurable Fuel Oil's fuel value, Unlocked Mud Landfill earlier, Added the missing Manganese oxide recipe. More fixes and improvements may come in future updates!

Tweaks
6 days ago
2.1
30
Mining Fluids Manufacturing Power

FAQ

What is SeaBlock 2 Fixed?

SeaBlock 2 Fixed is a small, unofficial mod for Wanne's SeaBlock 2 that fixes missing or misplaced recipes and adds configurable gameplay adjustments.

The main goal is to bring back some of the original SeaBlock 1 experience while preserving SeaBlock 2's improvements and giving players the freedom to customize their gameplay.

Why does this mod exist?

SeaBlock 2 introduces several changes compared to SeaBlock 1. Some recipes are missing, unlocked at different stages, or behave differently.

This mod aims to address these differences without completely overhauling SeaBlock 2.

What does the mod currently fix?

  • Mud Landfill: Moves the recipe unlock from Water Washing 2 to Water Washing 1. Also adds a setting to customize the amount of Mud required per Landfill, including the original SeaBlock 1 cost of 5 Mud.

  • Manganese Oxide: Restores the missing recipe using Manganese Pellets and Methane instead of Natural Gas, following SeaBlock 1's approach. The recipe is unlocked through Manganese Smelting 3.

  • Fuel Oil: Changes the default energy value to 1 MJ per fluid unit, with a setting allowing players to adjust it to their preferred value.

  • Ore Crystallization: Adds independent production probability settings for the six ores produced from Mineral Sludge, allowing players to customize their chances of obtaining each ore.

Does the mod change SeaBlock 2's default balance?

Only where necessary.

Most configurable settings preserve SeaBlock 2's original behavior by default, except Fuel Oil, which defaults to 1 MJ per unit.

Players can choose to keep the current mechanics or adjust them to feel closer to SeaBlock 1.

Why are these features configurable?

Because everyone has their own way of enjoying SeaBlock!

Some players prefer the mechanics of SeaBlock 1, while others enjoy the changes introduced in SeaBlock 2.

Rather than forcing a specific balance, this mod lets players choose the experience they prefer.

Will more fixes be added?

Yes! As more differences, missing recipes, or progression issues are discovered, additional fixes and configurable options may be introduced.

The goal is to improve consistency while keeping the SeaBlock experience enjoyable and customizable.