Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
Version: 1.1.1 Date: 25.09.2023 Bugfixes: - intro cinematic is now reenabled - hidden recipes results can no longer be used as ingredients for science-recipes - prevents fluid from beeing use in the recipe when creating automation and logic science packs
Version: 1.1.0 Date: 25.09.2023 Minor Features: - improved the gui for exporting Bugfixes: - properly classify items that use wood or fish in any part of a given recipe chain as grown
Version: 1.0.0 Date: 10.09.2023 Major Features: - recipes can now be imported and exported. This allows one to freeze them and change mods mid game Bugfixes: - moved code from data stage to data-updates, allowing it to utilize all new items - checks now data.raw explizitly for fluids Debug: - moved commonly used function to utils
Version: 0.0.3 Date: 03.09.2023 Balancing: - Adjusted recipe result_count to reflect the recipe cost - Added option to toggle item types off Optimizations: - Cache item cost to increase performance - ate the 0.0.2 version cause I was hungry Debug: - Refactored most the code, to make it easier to maintain and expand
Version: 0.0.1 Date: 06.09.2023 Info: - initial Release