Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
Version: 1.1.1
Date: 25.09.2023
Bugfixes:
- intro cinematic is now reenabled
- hidden recipes results can no longer be used as ingredients for science-recipes
- prevents fluid from beeing use in the recipe when creating automation and logic science packs
Version: 1.1.0
Date: 25.09.2023
Minor Features:
- improved the gui for exporting
Bugfixes:
- properly classify items that use wood or fish in any part of a given recipe chain as grown
Version: 1.0.0
Date: 10.09.2023
Major Features:
- recipes can now be imported and exported. This allows one to freeze them and change mods
mid game
Bugfixes:
- moved code from data stage to data-updates, allowing it to utilize all new items
- checks now data.raw explizitly for fluids
Debug:
- moved commonly used function to utils
Version: 0.0.3
Date: 03.09.2023
Balancing:
- Adjusted recipe result_count to reflect the recipe cost
- Added option to toggle item types off
Optimizations:
- Cache item cost to increase performance
- ate the 0.0.2 version cause I was hungry
Debug:
- Refactored most the code, to make it easier to maintain and expand
Version: 0.0.1
Date: 06.09.2023
Info:
- initial Release