Science-Randomizer


Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.

Scenarios
1 year, 2 months ago
1.1
256
Manufacturing

Changelog

Version: 1.1.1
Date: 25.09.2023
  Bugfixes:
    - intro cinematic is now reenabled
    - hidden recipes results can no longer be used as ingredients for science-recipes
    - prevents fluid from beeing use in the recipe when creating automation and logic science packs
Version: 1.1.0
Date: 25.09.2023
  Minor Features:
    - improved the gui for exporting
  Bugfixes:
    - properly classify items that use wood or fish in any part of a given recipe chain as grown
Version: 1.0.0
Date: 10.09.2023
  Major Features:
    - recipes can now be imported and exported. This allows one to freeze them and change mods 
      mid game
  Bugfixes:
    - moved code from data stage to data-updates, allowing it to utilize all new items
    - checks now data.raw explizitly for fluids
  Debug:
    - moved commonly used function to utils
Version: 0.0.3
Date: 03.09.2023
  Balancing:
    - Adjusted recipe result_count to reflect the recipe cost
    - Added option to toggle item types off
  Optimizations:
    - Cache item cost to increase performance
    - ate the 0.0.2 version cause I was hungry
  Debug:
    - Refactored most the code, to make it easier to maintain and expand
Version: 0.0.1
Date: 06.09.2023
  Info:
    - initial Release