Mods introducing new content into the game.
Version: 0.1.27
Date: 2026-03-31
Changes:
- Added startup settings to scale the Sails Boats technology research cost.
- Added startup settings to scale the production recipe costs of Sloope and Frigatte.
Version: 0.1.26
Date: 2026-03-09
Fixes:
- Silenced the hidden Frigatte waterway engine more aggressively by removing remaining exhaust-related sounds, triggers, and burner pollution visuals.
- Removed the detached `light-smoke` puff from Cargo Ships `boat_engine` as a fallback for older waterway ship states.
Version: 0.1.25
Date: 2026-03-09
Fixes:
- Fixed a runtime crash in the legacy waterway Frigatte engine repair by iterating Factorio surface tables with `pairs(...)` instead of `ipairs(...)`.
Version: 0.1.24
Date: 2026-03-09
Fixes:
- Added runtime repair for existing waterway Frigatte trains that still carry a legacy Cargo Ships `boat_engine` and therefore keep emitting train-like steam.
Version: 0.1.23
Date: 2026-03-09
Fixes:
- Disabled all hidden waterway engine emissions on Frigatte to remove the detached train-like steam puff beside the ship.
Version: 0.1.22
Date: 2026-03-09
Graphics:
- Disabled funnel smoke on Sloope and Frigatte.
- Disabled funnel smoke on the Cargo Ships waterway engine used by Frigatte.
Version: 0.1.20
Date: 2026-02-26
Fixes:
- Fixed stale enter and exit state lock cleanup so the custom ENTER key logic cannot interfere with a later vehicle state change on the next tick.
- Backfilled boat name registration in runtime state for older saves if the boat-name table already existed.
Optimizations:
- Cached wind settings and refresh them only on init, configuration changes, and runtime setting changes instead of reading settings on every tick.
- Skips waterway frigatte train scans when the wind ratio is unchanged and no speed update is needed.
Version: 0.1.19
Date: 2026-02-25
Fixes:
- Moved Sloope and Frigatte items and recipes to the Logistics > Transport subgroup so they no longer create or use the Unsorted crafting tab.
- Added explicit item and recipe ordering to keep them grouped with other boats and vehicles.
Version: 0.1.18
Date: 2026-02-21
Fixes:
- Fixed wind speed logic for waterway frigatte trains so wind is now applied as a delta relative to the previous wind value and no longer causes cumulative exponential speed drift.
- Added missing locale entries for wind-related runtime settings.
- Cleaned the release package content by removing macOS metadata files from the archive.
Version: 0.1.17
Date: 2026-02-20
Fixes:
- Minor fixes.
Version: 0.1.16
Date: 2026-02-19
Fixes:
- Frigatte and Sloope steering fixes.
Version: 0.1.15
Date: 2026-02-15
Graphics:
- Frigatte shadow fixes.
Version: 0.1.14
Date: 2026-02-14
Graphics:
- Frigatte shadow update.
Version: 0.1.13
Date: 2026-02-09
Changes:
- Added a waterway version of frigatte integrated with Cargo Ships.
- Building sails-frigatte on a waterway now converts it to an automated rolling-stock ship.
Version: 0.1.12
Date: 2026-02-07
Graphics:
- Icon fixes.
Version: 0.1.1
Date: 2026-02-02
Graphics:
- Fixed animation.
Version: 0.1.0
Date: 2026-02-01
Fixes:
- Fixed a crash on init by defensively initializing the global table.
- Fixed waterway frigatte rotated sprite layers by removing the empty.png shadow layer.
Changes:
- Added a custom input (default ENTER) to enter and exit Sails Boats with increased range.
- Added runtime-global settings for enter and exit distance.
- Added minimal fuel usage for wind-powered frigatte and sloope boats.
- Added optional wind simulation that affects speed through runtime-global settings.