Mods introducing new content into the game.
Version: 0.1.20
Date: 26. 02. 2026
Bugfixes:
- Fixed stale enter/exit state lock cleanup so the custom ENTER key logic cannot interfere with a later vehicle state change on the next tick.
- Backfilled boat name registration in runtime state for older saves if the boat-name table already existed.
Optimizations:
- Cached wind settings and refresh them only on init/config/runtime setting changes instead of reading settings on every tick.
- Skips waterway frigatte train scans when wind ratio is unchanged (no speed update needed).
Version: 0.1.19
Date: 25. 02. 2026
Bugfixes:
- Moved Sloope and Frigatte items/recipes to Logistics > Transport subgroup so they no longer create/use the Unsorted crafting tab.
- Added explicit item/recipe ordering to keep them grouped with other boats/vehicles.
Version: 0.1.18
Date: 21. 02. 2026
Bugfixes:
- Fixed wind speed logic for waterway frigatte trains: wind is now applied as a delta relative to previous wind value (prevents cumulative exponential speed drift).
- Added missing locale entries for wind-related runtime settings.
- Cleaned release package content (removed macOS metadata files from archive).
Version: 0.1.17
Date: 20. 02. 2026
Bugfixes:
- minor fixes
Version: 0.1.16
Date: 19. 02. 2026
Bugfixes:
- Frigate and Sloop steering fixes
Version: 0.1.15
Date: 15. 02. 2026
Graphics:
- Frigate shadow fixes
Version: 0.1.14
Date: 14. 02. 2026
Graphics:
- Frigate shadow
Version: 0.1.13
Date: 09. 02. 2026
Changes:
- Added waterway version of frigatte integrated with Cargo Ships.
- Building sails-frigatte on waterway now converts it to automated ship (rolling stock).
Version: 0.1.12
Date: 07. 02. 2026
Graphics:
- icons fix
Version: 0.1.1
Date: 02. 02. 2026
Graphics:
- Fixed animation
Version: 0.1.0
Date: 01. 02. 2026
Changes:
- Fixed crash on init by defensively initializing global table.
- Added custom input (default ENTER) to enter/exit Sails Boats with increased range.
- Added runtime-global settings for enter/exit distance.
- Minimal fuel usage (wind powered): frigatte and sloope
- Optional wind simulation affects speed (runtime-global settings)
- Fixed waterway frigatte rotated sprite layers (removed empty.png shadow layer)