A library to ease the implementation of (but not only) random spoilage results in your mods. It allows you to set random and/or conditional spoilage results dependent on things accessible at runtime (like temperature, surface, surface conditions, speed, whatever). Please reach out to me on Discord or Github if you encounter issues. Please see the Github repo for the documentation.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022