A library to ease the implementation of (but not only) random spoilage results in your mods. It allows you to set random and/or conditional spoilage results dependent on things accessible at runtime (like temperature, surface, surface conditions, speed, whatever). THIS IS IN AN EXPERIMENTAL STATE ! Please reach out to me on Discord or Github if you encounter issues. Please see the Github repo for a more readable doc.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022