A library to ease the implementation of (but not only) random spoilage results in your mods. It allows you to set random and/or conditional spoilage results dependent on things accessible at runtime (like temperature, surface, surface conditions, speed, whatever). THIS IS IN AN EXPERIMENTAL STATE ! Please reach out to me on Discord or Github if you encounter issues. Please see the Github repo for a more readable doc.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Version | Game Version | Download | Release Date | Downloads |
---|---|---|---|---|
0.2.2 | 2.0 | Download | 19 hours ago | 48 |
0.2.1 | 2.0 | Download | 7 days ago | 138 |
0.2.0 | 2.0 | Download | 7 days ago | 17 |
0.1.3 | 2.0 | Download | 7 days ago | 9 |
0.1.2 | 2.0 | Download | 15 days ago | 85 |
0.1.1 | 2.0 | Download | a month ago | 36 |
0.1.0 | 2.0 | Download | a month ago | 3 |