A library to ease the implementation of (but not only) random spoilage results in your mods. It allows you to set random and/or conditional spoilage results dependent on things accessible at runtime (like temperature, surface, surface conditions, speed, whatever). THIS IS IN AN EXPERIMENTAL STATE ! Please reach out to me on Discord or Github if you encounter issues. Please see the Github repo for a more readable doc.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Version: 0.2.1 Date: 10. 03. 2025 Bugfixes: - Fix missing nil check.
Version: 0.2.0 Date: 10. 03. 2025 Major Features: - Dramatically improve performance (time usage reduced by about half). Changes: - Use the question mark signal icon for the placeholders. - Change some swap functions slightly to prevent potential crashes.
Version: 0.1.4 Date: 10. 03. 2025 Bugfixes: - Solve multiple crashes : - Add support for modules in beacons, assembling machines, and furnaces
Version: 0.1.3 Date: 02. 03. 2025 Bugfixes: - Solve multiple crashes : - Add support for cargo pods - Add support for assembling machines - Add support for boilers - Add support for labs and implement a fix for factorio's 2.0.38 version - Solve a crash with the mining drills, but only add limited support. If you use RSL to add spoilable ores, you need to define a fallback for your ore or set placeholder_spoil_into_self to true
Version: 0.1.1 Date: 13. 02. 2025 Bugfixes: - Add support for construction robots
Version: 0.1.0 Date: 12. 02. 2025 Major Features: - Initial release.