Brother suggests that you include this in the MOD introduction. If you want to use the amplification effect of the amplifier, you must put the positive production capacity and positive pollution in a 2:1 ratio into the amplifier, otherwise you will never see the amplification effect
I think you misunderstood the logic of the spiritual amplification. Please double-check the technology descriptions for psychic beacon, it should tell you that production effects provides critical hit rate, pollution effects provides critical hit effect, you won't get any amplification effect without a critical hit.
I understand what you mean and now I understand how to use amplification. Use an amplifier to amplify laser turrets and develop a comfortable batch of impact properties. I have a small suggestion for you to see if you can add a turret weapon amplification range setting in the MOD settings. Currently, I am using the underground+subway module of Industrial Revolution 3, Rampant Insects, and Broken Star Realm to surround the ground subway exit with turrets. After using turrets, I need four mind amplifiers to fully cover the exit. The amplification area of the mind amplifiers is too small to reach other turrets