RP Warfare


Adds 11 unique turrets, 3 unique vehicles, some personal weapons, and an optional smelting system. With custom art featuring high-quality renders & animations. Most of the content is aimed towards early & mid game and is balanced around vanilla enemies. There are no "turret level 2's." Each is bespoke with different designs and tradeoffs. Compatible with Space Exploration & Krastorio

Content
10 months ago
1.1
5.68K
Transportation Combat

g Plans for Standalone Hearth + Furnace

5 months ago

Hey there, love the mod, The designs look great.

But with the compatibility issues, namely with Schall's mods, I was wondering if there are any plans to have the Hearth and Furnaces (alongside the ceramic pips) as a standalone mod? I quite like them, and It's nice to have fluid smelting.

5 months ago

It's definitely something I'd like to do one day.

I'm taking a bit of a Factorio break right now though so I'm only doing bug fixes until 2.0 comes out. They're making drastic changes to the modding API with the expansion and I am planning on making this compatible, so it will be a good opportunity for small features like this.

The hearth & furnace basically needs to be bundled with the molten metal turrets. It's really hard to manage the recipes and technologies without it. I don't know what I'm going to do with this feature when 2.0 comes out with official molten metals. The turrets would be ideal on Volcanus so I'll want them for my playthrough.

The ceramic pipes should be in a totally separate mod because they have huge external impact for a very tiny feature.

I don't remember why Shall's is incompatible anymore. It might actually be fine these days, it's hard to keep track of it. The main issue is that I don't play with it and it's hard to have will power to support mods I'll never play.

New response