RP Warfare


Adds 11 unique turrets, 3 unique vehicles, some personal weapons, and an optional smelting system. With custom art featuring high-quality renders & animations. Most of the content is aimed towards early & mid game and is balanced around vanilla enemies. There are no "turret level 2's." Each is bespoke with different designs and tradeoffs. Compatible with Space Exploration & Krastorio

Content
4 months ago
1.1
5.12K
Transportation Combat

g Standalone Ceramic Pipes

3 months ago

As the title states, would it be possible to get a separate version of just the pipes/tank/pumps? I'd love to add them to a hazardous environment scenario I'm putting together, but without biters the rest of this mod would sit in the crafting menus and that seems like a legit shame.

3 months ago

The pipes are a very standalone part of this mod so that's pretty doable. I think the main gotcha is that they require updating all the furnaces to assembly machines to allow picking between bricks vs pipes.

I'll need to double check if anything else relies on that conversion logic before moving them out.

Almost everything else in this mod is somewhat interdependent or at least uses a ton of shared utility code so splitting other stuff out is a big undertaking.

I can't promise a timeline though. I just finished working on a mod that took way longer than expected and I want to take a break from modding and actually play the game.

3 months ago

I saw that, it looks really cool and I'm excited to try it myself. It makes me curious how it behaves with in-game research multipliers on combos like SE+K2+vBZ

And there's zero rush, I just thought it would be neat... and a small idea: a ceramic "furnace" is less noticeable than having to set recipes in every furnace.

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