Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items.

Content
10 days ago
0.13 - 2.1
71.0K
Manufacturing

b [Fixed] "kr-sand" cannot be recycled in Reverse Factory v9.2.7 (Krastorio2-spaced-out)

a month ago

Hello,

I would like to report a potential issue regarding "Reverse Factory v9.2.7" when used with "Krastorio2-spaced-out v2.0.19".
Behavior in v9.2.6: ”kr-sand" was successfully recycled into "Stone".
Behavior in v9.2.7: After updating to v9.2.7 without changing any other settings, it is marked as unrecyclable with the error message: Recipe has random or variable results: kr-sand.
I am not sure if this change is intentional (a new feature/balance change) or a bug.
For now, I have rolled back to v.9.2.6 to keep my factory running, but I wanted to bring this to your attention.

Thank you for your amazing work on this mod!

a month ago

In v9.2.7, I hardened the probability check to also exclude independent_probability, shared_probability, amount_min, or amount_max from reverse recipes

Judging by that message, it appears that kr-sand recipe produces variable amount of results, between amount_min and amount_max; it actually seems that the old logic was simply setting the default count to 1, because the standard amount was undefined, and I wasn't checking for min/max.

This would have ended up producing way more of the ingredient than intended (because the reverse recipe result count is supposed to be divided by the original result count; i.e. 2 belt as result from 1 iron plate and 1 gear means we should only produce 1/2 the iron plate/gear from recycling 1 belt)

I found a base game function that actually helps for all of the above cases, so should re-enable kr-sand recycling, as of v9.2.8

12 days ago

Thank you. As of version 9.2.8, "kr-sand" can now be recycled.

Separately—though I’m not sure if this is due to another mod I have installed—when using the "Fluids as Items" setting, the "Solid-Fluid" items do not appear in the selection menu when configuring a "requester chest" (or similar entities); I have to specify them by using the actual item itself.
(Note: They do appear correctly in the recipes for chemical plants.)

10 days ago

Figured it out, there's a flag to allow the items to appear in the logistics/circuit selection menu, without allowing them to appear in the Factoriopedia, fixed in v9.2.9

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