Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items.

Content
5 days ago
0.13 - 2.0
69.0K
Manufacturing

b [Fixed] Incompatibility between Yunrus spaceblock and reverse factory

22 days ago

Hi, I've been playing through https://mods.factorio.com/mod/yunrus-space-block with reverse factory enabled. I noticed that while reverse factory is enabled, spaceblock's recipe for ammoniacal solution is missing. I was wondering if you could take a look at it and potentially see why it's missing when reverse factory is enabled. Thank you!

22 days ago

Ahh, it appears we overlapped on the recipe name "ammonia-melting", and since my mod loads last, my version takes priority.

Unfortunately, my version was simply auto-generated by the recycled solid fluids setting (which creates a frozen item and a "-melting" recipe for every fluid that could be produced through a reversed recipe).

I went with the simplest fix, just reverting most of the values and unhiding the recipe from the factoriopedia (the ratio is the same, but only requires 1 input to create 10 output, instead of 10 input for 100 output, since the amount you get from recycling via reverse factory is generally small; shouldn't make much of a difference either way). I also moved it from the fluids tab into the intermediate ingredients tab, next to the other aquilo-ammonia recipes, since the icon doesn't match the other fluids anymore (and I didn't want to revert it).

Implemented in v9.0.49

14 days ago

Thank you, however this fix doesn't seem to fix the problem :( Spaceblock's ammonia melting recipe takes frozen ammonia from spaceblock and returns ammoniacal solution. I installed a mod called Recipe Tweaker to change reverse factory's ammoniacal solution melting recipe to take the spaceblock frozen ammonia, it fixes the problem, but it feels like a bandaid solution.

14 days ago
(updated 14 days ago)

Ahh, I forgot I commented out the little bit of code just before the final test and didn't notice the result discrepancy. Now it should be fixed in v9.0.50

EDIT: I also copied the compatibility patch to the Solid Fluids mod, since it shares about half the same code as Reverse Factory

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