Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)

Content
14 days ago
0.13 - 2.0
66.9K
Manufacturing

g [Question/Answered] How do I blacklist an item for my mod?

a month ago

title

a month ago

from being reverse factoried

a month ago

See FAQ's, last section from the bottom:

(Mod Creators Only) Blacklist recipes/categories?

  • If you would like to define a set of recipes or categories from your mod that should not be recycled (either for balance purposes, or to improve compatibility/prevent errors on load), then in data-updates, you can add to this list via:

    table.insert(rf.norecycle_items, "example-recipe")
    table.insert(rf.norecycle_categories, "example-category")

Always be sure to preface these lines with a check for the mod, using something like:

if (rf) then
  if (rf.norecycle_items) then
      --logic goes here
  end
end

Please note that recipes whose internal names do not match the item(s) they produce will automatically be ignored, and do not have to be defined. Also please refrain from adding vanilla categories to this list. This would cause many more issues.

a month ago

Thank you! All I needed to add was one single recipe, so nothing like what you were saying was gonna be done. Cheers!

21 days ago

Not sure if i can continue this one?

Question on a issue: if i have my PA&R armour mod return Bobs can i use this function to fix that issue? when i recycling with your mod?

21 days ago
(updated 21 days ago)

I'm not sure I understand the question, but if you are trying to prevent an item from being recycled in the Reverse Factory for whatever reason, then you can follow the instructions listed in the FAQ to make it non-recyclable. Just add the lines during data-updates and it should work properly

20 days ago

I guess there was some but know i thought of it again i think not so tho yea the idea was to try and remove the vanilla armours my mod hides and disable them.

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