Hmm, while I can technically fix the startup error between the two mods, it won't fix the underlying incompatibility between the two.
I think there might have been a passive load order change, since both mods run during data-final-fixes; their mod modifies almost all of the recipes in the game and adds a percent chance to produce scrap, while my mod ignores all recipes that have percentage (which prevents the rf-barrel recipe from being created, which I modify later)
I can update it to only modify the rf-barrel recipe if it exists in the game, which will prevent the startup error and allow the game to load, but basically nothing is recyclable because all the recipes are now percentage-based instead, and I'm not entirely sure how or if I should handle those.
Implemented the fix as of v9.0.32, but I wouldn't say they are entirely compatible.