Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)

Content
14 days ago
0.13 - 2.0
66.9K
Manufacturing

b [Fixed] normal recyclers might be bugged

2 months ago
(updated 2 months ago)

Hi, I have quite a lot of mods installed besides yours, so there might be a cross-influence but it only appears if your mod is active. (My suspicion was against Krastorio 2 Spaced Out (K2SO) initially, but the mod author looked into it and found nothing)

If your mod is activated, the normal recycler from Space Age starts to turn copper plates into copper wires and concrete into hazard concrete. So far, I have seen a wrong recycling recipe with these four recipes:
- copper plates -> copper wires
- concrete -> hazard concrete
- iron plate -> iron bar
- steel plate -> steel bar

The mod author from K2SO suggested "K2SA regenerates recycling recipes so the mod author must add auto_recycle = false to recipe causing it"

Since I sadly don't have the time to test much more at the moment I hope the Information is sufficient.

Cheers

2 months ago

Hm, that's odd, my mod shouldn't change anything about the vanilla recyclers, and shouldn't be affecting any of the vanilla recycler recipes.

I can try looking into it on my end, but my mod uses a completely different logic from the vanilla recyclers, so there shouldn't be any conflicts there.

2 months ago

Ah, I see what they did, and I now understand their proposed fix.

They ran the vanilla/space age generate_recycling_recipe function on every recipe in the game during data-final-fixes, as opposed to just running it on the items/recipes they added (which I believe should be the correct way to use that function), so the function was using my reverse recipes on the items that weren't originally compatible with the recycler (like plates that usually just get voided)

Imo, seems a little selfish to do it globally, like imagine if everybody ran the same function during data-final-fixes on every recipe in the game, multiple times over. Probably the reason nobody else did it that way, but the proposed fix does work. Fixed with v9.0.31

2 months ago

Thanks a lot for looking into it and fixing the issue.

I have read your rant but sadly I can't offer a solution.

Non the less have an absolutly fantastic day.

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