Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)

Content
14 days ago
0.13 - 2.0
66.9K
Manufacturing

i [Implemented as New Mod] Crafting & Stacking

3 months ago
(updated 3 months ago)

Really would love to craft the iced liquids your mod has for reversing recipes with liquids.
Big question: Can crafting them be made in to a setting in this mod or be made in to a standalone mod?
this is instead of barreling

Also want to ask for a compatibility with https://mods.factorio.com/mod/BigBags?from=search

3 months ago

Definitely won't be added as a setting, since that's quite outside the scope of the mod.

As a standalone mod... what you're asking for is just the ability for a chemical plant to directly freeze the fluid form into the solid variant introduced by this mod? (and likely the inverse process as well, when not playing with Reverse Factory).

Hmm, technically speaking, that should be possible; I should just be able to extract the fluid making part of the code from this mod, then duplicate and invert part of it to make the freezing side of each recipe. Then probably add a setting to hide the barreled form, since you wouldn't need/want both processes.

An interesting concept; I'll look into it when I can (likely won't be able to start it until Sunday). And as for the compatibility with that BigBags mod, I'm not sure what part of it would conflict with either Reverse Factory or the suggested standalone mod? If all it does is increase inventory size? And I guess stack size?

[deleted message]
3 months ago

As a standalone mod... what you're asking for is just the ability for a chemical plant to directly freeze the fluid form into the solid variant introduced by this mod? (and likely the inverse process as well, when not playing with Reverse Factory).

More or less yes

An interesting concept; I'll look into it when I can (likely won't be able to start it until Sunday). And as for the compatibility with that BigBags mod, I'm not sure what part of it would conflict with either Reverse Factory or the suggested standalone mod? If all it does is increase inventory size? And I guess stack size?

Currently the frozen liquids only stack to 50 and is not effected by the mod that's all really. as I've set all my stacks to 1000 personally

2 months ago
(updated 2 months ago)

Implemented as a new standalone mod, Solid Fluids

If you plan on using with Reverse Factory with Solid Fluids, you will need to update this mod to v9.0.28 (I couldn't force the version requirement from the other side, since Reverse Factory needs to have it as an optional dependency)

2 months ago

Awesome thanks so much

2 months ago

Ah, one thing I didn't get around to yesterday, the BigBags compatibility. I think it would be easier for them to implement it from their side, since both mods run during data-final-fixes

At best, I could maybe look into running Solid Fluids during the data-updates step instead, since there theoretically shouldn't be any fluids added to the game after that point, but some solid fluid items are still going to be made during Reverse Factory processing (in case something was missed and is needed as an ingredient), so that would still be partially incompatible.

It would just be easier for the other stack size mod to just mark both of these as a dependency, though that seems unlikely, given that mod hasn't had an update in 6 months.

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