I'm not sure what you mean, but with vanilla or space age (latest v2.0.42) and Reverse Factory (v9.0.22), everything works exactly as I've described. You may have another mod affecting either the recipes or the items and somehow rendering them non-recyclable (which you can check by hovering over the furnaces in question, either in the Factoripedia or the crafting menu, and there should be a list of mods affecting that item/recipe)
If you're inspecting my data-final-fixes looking for errors, you won't find any that easily, because as I said, the mod works perfectly as I've described, when playing with only vanilla. The list of "itemTypes" you see on lines 68-69 of data-final-fixes are the internal names of the data tables for all "items" in the game, most of which simply fall under the "item" table. The only exceptions to this are the obvious ones you can see there ("ammo" for ammo, "gun" for weapons, "item-with-entity-data" for vehicles and spidertrons, etc.)
If you don't even understand that much about how the data tables work internally, then there's no point in you snooping around in my code, looking for bugs that you would be unable to properly identify. I've been actively working on this mod for several years at this point, so please don't insult me by checking something so blatantly obvious as if I've forgotten to add furnaces to the list of recycling recipes.
Regardless, as I've stated in my first response, I strongly believe there is another conflicting mod that is messing with the base game recipes, so you should start looking at your modlist before checking if my mod is broken.