Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)

Content
10 hours ago
0.13 - 2.0
62.6K
Manufacturing

b [Fixed] Startup error

20 days ago

https://i.imgur.com/1Lihsm5.png

The item comes from the mod "Drilly".

20 days ago
(updated 20 days ago)

That's odd, I'm not getting this error when running just Drilly and Reverse Factory. Neither with or without Space Age. Any other mods that might be affecting this? Or non-default settings?

I can see in the code for that mod, that just like vanilla signals, the drilly color alerts are categorized as fluids, which my mod would attempt to make a solid version of, but since they are marked as "hidden", they are ignored instead. Unless something else was affecting the signals, there shouldn't be a solid version of that signal.

20 days ago

Truth to be told, at least once the two mods loaded together fine. I did change settings, but I do not remember anymore what and even if they were from these two mods.

20 days ago
(updated 20 days ago)

Failed to load mods: Error in assignlD: item with name 'rf-solid-cybersyn-missing-train' does not exist when loaded with CyberSyn.

But also Failed to load mods: Error in assignlD: item with name 'rf-solid-fluorine' does not exist with an unknown mod. Also, I tried the reset mod settings option and it doesn't appear to fix anything.

20 days ago

Hmm.. there must be some other mod at play, because I'm not getting an error with just Reverse Factory and Cybersin, even adding Drilly to that mix, and even adding Space Age to that mix as well. Still not getting the errors. There has to be another mod in play that is affecting fluids in some way.

I would suggest disabling Reverse Factory first, then load up into a map, open up the Factoripedia, and try to find either the drilly green alert signal, the missing train signal, or liquid fluorine (that last one might be your best bet). There should be a mod name underneath its description in the Factoripedia, and possibly a list of other mods affecting it. The culprit might be there.

20 days ago

Could "More Barrels" do it? It is the only mod touching fluorine. No other mentioned items could be found in Factoriopedia, unfortunately.

19 days ago
(updated 19 days ago)

Yup, looks like all of the errors were caused by More Barrels; the only difference being which fluid happened to be the first to cause the error.

I disabled recycling of barrel-related recipes, should be fixed as of v9.0.10

New response