Reverse Factory

by Kryzeth

Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)

Content
20 hours ago
0.13 - 2.0
61.7K
Manufacturing

b [Fixed] Strange Research

12 days ago

I just installed the mod, both of the files from your google drive, and i just realized (Because i was researching the Advanced Material procesing 2) that the research needs now 500 units of science instead of 250 as it was on vanilla. It stays at 250 with the stdlib loaded but as soon as i load the factory mod raises to 500, i dont know if this is a strange bug or its intended that way, just though ill throw the thing in here to check.

Neko

12 days ago
(updated 12 days ago)

Yeah, that doesn't appear to be correct; the base technologies shouldn't be getting modified in any way. I must have messed up a reference somewhere (since the Reverse Factory techs are supposed to copy the base techs and then double). I will look into that as soon as I can, since it might be affecting all of the vanilla techs that mine are based on.

12 days ago

Thanks for looking into it, appreciate it, also sorry its my first time posting, didnt realize i had to classify it as a bug instead of general.

Neko

11 days ago

No worries, I mostly do it for my own sanity. It doesn't really make a difference how you tag the thread, I appreciate any and all feedback regardless!

As for the research cost issue, it should be fixed in the latest v9.0.2 (which has also replaced the previous stdlib requirement with my unofficial fork, now uploaded to the mod portal.)

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