Ah, I probably should have made this more clear under the mod settings, but what I think you're referring to (assuming they all begin with "rf" in the name), are the fluid items, which are technically labelled as "experimental" in the description of the mod setting. I never fully implemented this, since it was only supposed to be a temporary fix at the time, for the output of the recycler being blocked by conflicting fluids. Turning the fluids into fake "fluid items" allowed inserters to remove them, bypassing the blocked fluids issue entirely.
But it was more of a beta feature, just doing the bare minimum to make it work "for now", while still testing to see if it was an adequate solution to the problem, before looking into making it work properly, with labels and everything. If you don't need the functionality, and don't like seeing the unknown item labels, you can always just disable the mod setting.
I still haven't really decided if it's a feature worth properly implementing, because it is a little janky to have inserters pulling out recycled fluids as fake fluid items, but if you do actually use and enjoy the functionality, then I can look into making it work properly.